Enums and bitfields
1,524 enums and 25 bitfields.
A 182
- ActiveBaseContext
- ActiveMode
- ActorVisibilityStatus
- AdditionalTraceType senseAdditionalTraceType
- AdvertisementFormat
- AdvertisementLoadMode
- AIactionParamsPackageTypes
- AIArgumentType
- AIbehaviorActivationStatus
- AIbehaviorCombatModes
- AIbehaviorCompletionStatus
- AIbehaviorConditionOutcomes
- AIbehaviorDebugNodeStatus
- AIbehaviorEdgeConditionAction
- AIbehaviorEntityLODConditions
- AIbehaviorMaybeNodeAction
- AIbehaviorMovementPolicyTaskFunctions
- AIbehaviorNaryExpressionOperators
- AIbehaviorParallelNodeChildState
- AIbehaviorParallelNodeWaitFor
- AIbehaviorSignalConditionModes
- AIbehaviorStateCompletionStatus
- AIbehaviorStoryActionType
- AIbehaviorSystemVariableExpressionTypes
- AIbehaviorUpdateOutcome
- AICombatSectorType
- AICombatSpaceSize
- AICommandContextsType
- AICommandState
- AICoverExposureMethod
- AIEExecutionOutcome
- AIEExecutionStatus
- AIEInterruptionImportance
- AIEInterruptionOutcome
- AIESharedVarDefinitionType
- AIFiniteRoleType
- AIForcedBehaviourPriority
- AIinfluenceEBumpPolicy
- AIIWorkspotManagerSpotUsageState
- AimAssistSettingConfig
- aimTypeEnum
- AIParameterizationType
- AIPatrolContinuationPolicy
- AIReactionCountOutcome
- AISignalFlags
- AISocketsForRig
- AISquadType
- AIThreatPersistenceStatus
- AITrackedStatusType
- AIUninterruptibleActionType
- animAimState
- animAnimationType
- animAnimEventGenderAlt
- animAnimNode_SetDrivenKey_InternalsEChannelType
- animAnimStateInterpolationType
- animAxis
- animClampType
- animCompareFunc
- animcompressionBufferTypePreset
- animcompressionFrameratePreset
- animcompressionQualityPreset
- animConstraintWeightMode
- animCoverAction
- animCoverBehavior
- animCoverStance
- animCoverState
- animDyngConstraintLinkType
- animDyngParticleProjectionType
- animEAnimGraphAdditiveType
- animEAnimGraphCompareFunc
- animEAnimGraphLogicOp
- animEAnimGraphMathInterpolation
- animEAnimGraphMathOp
- animEBlendFromPoseMode
- animEBlendTracksMode
- animEBlendTypeLBC
- animEDirectionToEuler
- animEFootPhase
- animEInterpolationType
- animEMotionExtractionCompressionType
- animEResetTypeNode
- animESpace
- animESpaceMW
- animETransformAxis
- animEVectorWsToMsType
- animEventFilterType
- animEventSide
- animFacialEmotionTransitionType
- animFloatTrackOperationType
- animHitReactionType
- animLeg
- animLocomotion_AnimType
- animLocomotion_Style
- animLocomotionDecision
- animLocoStateType
- animLookAtChestMode
- animLookAtEyesMode
- animLookAtHeadMode
- animLookAtLeftHandedMode
- animLookAtLimitDegreesType
- animLookAtLimitDistanceType
- animLookAtRightHandedMode
- animLookAtStatus
- animLookAtStyle
- animLookAtTwoHandedMode
- animMotionTableAction
- animMotionTableType
- animMotionTag
- animMuteAnimEvents
- animNodeProfileTimerMode
- animNPCVehicleDeathType
- animParentStaticSwitchBranch
- animPendulumConstraintType
- animPendulumProjectionType
- animPositionProjectionType
- animQuaternionInterpolationType
- animSetBoneTransformEntry_SetMethod
- animSpringProjectionType
- animStackTransformsExtender_SnapToBoneMethod
- animStanceState
- animStateTag
- animTransformChannel
- animVectorCoordinateType
- animWeaponOwnerType
- ArcadeMachineType
- ArcadeMinigame
- AssertType
- AttitudeChange
- AttributeButtonState
- ATUIComputerTestStepMode
- audioAdvertIndoorFilter
- audioAmbientGroupingVariant
- audioAudioEventFlags
- audioAudioVehicleCurve
- audiobreathingEventTag
- audiobreathingLoopBehavior
- audioBreathingTransitionComparator
- audioBreathingTransitionType
- audioClassificationMethod
- audioConversationSavingStrategy
- audioDynamicReverbType
- audioEchoPositionType
- audioEnemyState
- audioEntityEmitterContextType
- audioESoundCurveType
- audioEventActionType
- audioFoleyActionType
- audioFoleyItemPriority
- audioFoleyItemType
- audioGameplayTier
- audioLimitedSoundType
- audioMaterialHardnessOverride
- audioMeleeHitPerMaterialType
- audioMeleeHitType
- audioMeleeMaterialType
- audioMixingActionType
- audioMixParamsAction
- audioMusicSyncType
- audioNumberComparer
- audioNumberOperation
- audioObstructionTestPattern
- audioObstructionTestType
- audioRadioSoundType
- audioRadioSpeakerType
- audioReflectionVariant
- audioTrafficVehicleAudioAction
- audioTriggerEffectMode
- audioTriggerEffectTarget
- audiottsvoicesFemale
- audiottsvoicesMale
- audiottsvoicesPolishFemale
- audiottsvoicesPolishMale
- audioVoBarkType
- audioVoCpoCharacter
- audioVoGruntInterruptMode
- audioVoGruntType
- audioWeaponBulletType
- audioWeaponShellCasingDirection
- audioWeaponShellCasingMode
- audioWeaponShellCasingType
- audioWeaponTailEnvironment
- AutoDriveDriveType
B 6
C 33
- CasinoTableBet
- CasinoTableSlot
- CasinoTableState
- CensorshipFlags
- CharacterScreenType
- ChargeIndicatorWidgetType
- CloudSavesQueryStatus servicesCloudSavesQueryStatus
- ClueState
- CodexCategoryType
- CodexDataSource
- CodexImageType
- communityECommunitySpawnTime
- communityESquadType
- ConfigChangeReason InGameConfigChangeReason
- ConfigGraphicsQualityLevel
- ConfigMeshQualityLevel
- ConfigNotificationType InGameConfigNotificationType
- ConfigTextureQualityLevel
- ConfigVarType InGameConfigVarType
- ConfigVarUpdatePolicy InGameConfigVarUpdatePolicy
- ContactsSortMethod
- coverLeanDirection
- CoverState
- CrafringMaterialItemHighlight
- CraftingCommands
- CraftingMode
- CraftingNotificationType
- CurrencyNotificationAnimState
- curveEInterpolationType
- curveESegmentsLinkType
- CustomButtonType
- CustomWeaponWheelSlot
- CyberwareScreenType
D 14
- DamageEffectDisplayType
- damageSystemLogFlags
- DelamainTaxiState
- DerivedFilterResult
- DeviceStimType
- Direction
- DMGPipelineType gameDamageListenerPipelineType
- DoorProximityDetectorAppearanceStateType
- DronePose
- DropdownDisplayContext
- DropdownItemDirection
- DropPointPackageStatus
- DynamicTextureDataFormat
- DynamicVehicleType gameDynamicVehicleType
E 351
- EActionContext
- EActionInactivityReson
- EActionsSequencerMode
- EActionType
- EActivationState
- EAIActionPhase
- EAIActionState
- EAIActionTarget
- EAIAttitude
- EAIBackgroundCombatStep
- EAIBlockDirection
- EAICombatPreset
- EAICoverAction
- EAICoverActionDirection
- EAIDismembermentBodyPart
- EAIGateEventFlags
- EAIGateSignalFlags
- EAIHitBodyPart
- EAIHitDirection
- EAIHitIntensity
- EAIHitSource
- EAILastHitReactionPlayed
- EAimAssistLevel
- EAIPlayerSquadOrder
- EAIRole
- EAIShootingPatternRange
- EAISquadAction
- EAISquadChoiceAlgorithm
- EAISquadRing
- EAISquadTactic
- EAISquadVerb
- EAITargetType
- EAIThreatCalculationType
- EAITicketStatus
- EAllowedTo
- EAnimationBufferDataAvailable
- EAnimationType
- EAppliedTriangulationHackSpeed
- EAreaLightShape
- EArgumentType
- EAxisType
- EBarkList
- EBeamStyle
- EBinkOperationType
- EBOOL
- EBreachOrigin
- EBroadcasteingType
- ECallbackExpressionActions
- ECameraDirectionFunctionalTestsUtil
- ECarryState
- ECartOperationResult
- ECentaurShieldState
- EChargesAmount
- EChargesItem
- ECLSForcedState
- EColorChannel
- EColorMappingFunction
- EColorPrimary
- ECompanionDistancePreset
- ECompanionPositionPreset
- ECompareOp
- EComparisonOperator
- EComparisonType
- EComponentOperation
- EComputerAnimationState
- EComputerMenuType
- EConclusionQuestState
- ECookingPlatform
- ECooldownGameControllerMode
- ECooldownIndicatorState
- ECoverSpecialAction
- ECraftingIconPositioning
- ECubeSourceTextureType
- ECustomCameraTarget
- ECustomFilterDPadNavigationOption
- ECustomMaterialParam
- EDeathType
- EDebuggerColor
- EDecalRenderMode
- EDepthCollisionEffect
- EDeviceChallengeAttribute
- EDeviceChallengeSkill
- EDeviceDurabilityState
- EDeviceDurabilityType
- EDeviceStatus
- EDocumentType
- EDodgeMovementInput
- EDoorOpeningType
- EDoorSkillcheckSide
- EDoorStatus
- EDoorTriggerSide
- EDoorType
- EDownedType
- EDPadSlot
- EDrillMachineRewireState
- EDynamicDecalSpawnPriority
- EEasingType
- EEffectOperationType
- EEmitterGroup
- EEntityHighlightType
- EEntryColumn
- EEnvColorGroup
- EEnvManagerModifier
- EEquipmentSetType gameEquipmentSetType
- EEquipmentSide
- EEquipmentState
- EExplosiveAdditionalGameEffectType
- EFastTravelDeviceType
- EFastTravelSystemInstruction
- EFastTravelTriggerType
- EFeatureFlag
- EFilterType
- EFocusClueInvestigationState
- EFocusForcedHighlightType
- EFocusOutlineType
- EForcedElevatorArrowsState
- EFrameState
- EFreeVectorAxes
- EGameplayChallengeLevel
- EGameplayRole
- EGameSessionDataType
- EGenericNotificationPriority
- EGlitchState
- EGOGMenuState
- EGravityType
- EGrenadeType
- EHandEquipSlot
- EHitReactionMode
- EHitReactionZone
- EHitShapeType
- EHotkey gameEHotkey
- EHotkeyRequestType
- EHudAvatarMode
- EHudPhoneFunction
- EHudPhoneVisibility
- EIndustrialArmAnimations
- EInitReactionAnim
- EInkAnimationPlaybackOption
- EInputAction
- EInputCustomKey
- EInputKey
- EInventoryComboBoxMode
- EInventoryDataStatDisplayType
- EInventoryItemShape gameInventoryItemShape
- EItemOperationType
- EJuryrigTrapState
- EKnockdownStates
- ELastUsed
- ELauncherActionType
- ELaunchMode
- ELayoutType
- ELightSequenceStage
- ELightShadowCastingMode
- ELightShadowSoftnessMode
- ELightState
- ELightSwitchRandomizerType
- ELightType
- ELightUnit
- ELinkType
- ELogicOperator
- ELogType
- EMagazineAmmoState
- EMalfunctioningType
- EMappinDisplayMode
- EMappinVisualState
- EMaterialModifier
- EMaterialPriority
- EMaterialShaderTarget
- EMaterialShadingRateMode
- EMaterialVertexFactory
- EMathOperationType
- EMathOperator
- EMeasurementSystem
- EMeasurementUnit
- EMeleeAttacks
- EMeleeAttackType
- EMenuType
- EMeshChunkFlags
- EMeshChunkRenderMask
- EMeshParticleOrientationMode
- EMeshShadowImportanceBias
- EMeshStreamType
- EMeshVertexType
- EMissileRainPhase
- EMoveAssistLevel
- EMovementDirection
- ENcartDistricts
- ENcartStations
- ENetworkRelation
- ENeutralizeType
- ENoiseType
- ENPCPhaseState
- ENPCTelemetryData
- entAnimParamSlotFunction
- entAppearanceStatus
- entAttachmentTarget
- entAudioDismembermentPart
- entDebug_ShapeType
- entdismembermentGoreTypeE
- entdismembermentPlacementE
- entdismembermentResourceSetE
- entdismembermentResourceSetMask
- entdismembermentSimulationTypeE
- entdismembermentWoundTypeE
- entEBindingDirection
- entEntitySpawnPriority
- entEntityUserComponentResolutionMode
- entForcedLodDistance
- EntityNotificationType
- entMeshComponentLODMode
- entragdollActivationRequestType
- entRenderToTextureFeaturesPlatform
- entRenderToTextureMode
- entRepellingShape
- entRepellingType
- entTemplateComponentResolveMode
- entVertexAnimationMapperSourceType
- entVisibilityParamSource
- envUtilsNeighborMode
- envUtilsReflectionProbeAmbientContributionMode
- EOperationClassType
- EOutlineType
- EParticleEventSpawnObject
- EParticleEventType
- EPaymentSchedule
- EPermissionSource
- EPersonalLinkConnectionStatus
- EPersonalLinkSlotSide
- EPingType
- EPlayerMovementDirection
- EPlaystyle
- EPlaystyleType
- EPreventionDebugProcessReason
- EPreventionHackLoopState
- EPreventionHeatStage
- EPreventionSystemInstruction
- EPriority
- EProgressBarContext
- EProgressBarState
- EProgressBarType
- EQuestFilterType
- EQuestVehicleDoorState vehicleEQuestVehicleDoorState
- EQuestVehicleWindowState vehicleEQuestVehicleWindowState
- EquipmentManipulationAction
- EquipmentManipulationRequestSlot
- EquipmentManipulationRequestType
- EquipmentPriority
- ERadialMode
- ERadioStationList
- EReactionValue
- EReactLogSource
- ERenderDynamicDecalAtlas
- ERenderDynamicDecalProjection
- ERenderingMode
- ERenderingPlane
- ERenderMaterialType
- ERenderMeshStreams
- ERenderObjectType
- ERenderProxyType
- ERentStatus
- EReprimandInstructions
- ERevealDurationType
- ERevealPlayerType
- ERevealState
- ESaveFormat
- EScreenRatio
- ESecurityAccessLevel
- ESecurityAreaType
- ESecurityGateEntranceType
- ESecurityGateResponseType
- ESecurityGateScannerIssueType
- ESecurityGateStatus
- ESecurityNotificationType
- ESecuritySystemState
- ESecurityTurretStatus
- ESecurityTurretType
- ESenseLogSource
- ESensorDeviceStates
- ESensorDeviceWakeState
- EShouldChangeAttitude
- ESlotState gameESlotState
- ESmartBulletPhase
- ESmartHousePreset
- ESoundStatusEffects
- ESpaceFillMode
- ESSAOQualityLevel
- EStarState
- EStatProviderDataSource gameEStatProviderDataSource
- EStatusEffectBehaviorType
- EStatusEffects
- EstatusEffectsState
- ESurveillanceCameraState
- ESurveillanceCameraStatus
- ESwitchAction
- ESystemNotificationTypes
- ESystems
- ETakedownActionType
- ETakedownBossName
- ETargetManagerAnimGraphState
- ETauntType
- ETelemetryData
- ETextureAddressing
- ETextureAnimationMode
- ETextureChannel
- ETextureComparisonFunction
- ETextureCompression
- ETextureFilteringMag
- ETextureFilteringMin
- ETextureFilteringMip
- ETextureRawFormat
- ETimeOfYearSeason
- EToggleActivationTypeComputer
- EToggleOperationType
- ETooltipsStyle
- ETransformAnimationOperationType
- ETransitionMode
- ETransitionType
- ETrap
- ETrapEffects
- ETriggerOperationType
- ETVChannel
- ETweakAINodeType
- EUIActionState
- EUIStealthIconType
- EUploadProgramState
- EVarDBMode
- EVehicleBrandState
- EVehicleDoor vehicleEVehicleDoor
- EVehicleOfferState
- EVehicleSpawnBlockSide
- EVehicleWindowState vehicleEVehicleWindowState
- EVendorMode
- EViabilityDecision
- EVirtualSystem
- EVisionBlockerType
- EVisualizerActivityState gameinteractionsvisEVisualizerActivityState
- EVisualizerDefinitionFlags gameinteractionsvisEVisualizerDefinitionFlags
- EVisualizerRuntimeFlags gameinteractionsvisEVisualizerRuntimeFlags
- EVisualizerType gameinteractionsvisEVisualizerType
- EWeaponNamesList
- EWidgetPlacementType
- EWidgetState
- EWindowBlindersStates
- EWorkspotOperationType
- EWorldMapView
- EWoundedBodyPart
- ExpansionErrorType
- ExpansionPopupType
- ExpansionStatus
- ExplosiveTriggerDeviceLaserState
- ExtraEffect
F 6
- Ft_Result
- Ft_TakedownStage
- Ft_TakedownType
- FTEntityRequirementsFlag
- FTNpcMountingState
- FunctionalTestsResultCode
G 386
- gameAggregationType
- gameAIDirectorTensionEventType
- gameAlwaysSpawnedState
- gameAppearanceSource
- gameaudioeventsSurfaceDirection
- gameAutodriveDestinationType
- gameAutodriveLaneValidityResult
- gameBinkVideoAction
- gameBoolSignalAction
- gameBreachUITrackingChange
- gameCameraCurve
- gamecheatsystemFlag
- gameCityAreaType
- gameCombinedStatOperation
- gameComparisonType
- gameContactType
- gameCoverHeight
- gameCrowdCreationDataMergeMode
- gameCrowdEntryType
- gameDamageCallbackType
- gameDamagePipelineStage
- gamedataAchievement
- gamedataAffiliation
- gamedataAIActionSecurityAreaType
- gamedataAIActionSecurityNotificationType
- gamedataAIActionTarget
- gamedataAIActionType
- gamedataAIAdditionalTraceType
- gamedataAIComparison
- gamedataAIDifficulty
- gamedataAIDirectorEntryStartType
- gamedataAIExposureMethodType
- gamedataAimAssistType
- gamedataAIRingType
- gamedataAIRole
- gamedataAISmartCompositeType
- gamedataAISquadType
- gamedataAITacticType
- gamedataAIThreatPersistenceSource
- gamedataAITicketType
- gamedataArchetypeType
- gamedataAttackSubtype
- gamedataAttackType
- gamedataAttributeDataType
- gamedataBuildType
- gamedataCharacterRandomizationCategory
- gamedataChargeStep
- gamedataCheckType
- gamedataChoiceCaptionPartType
- gamedataCompanionDistancePreset
- gamedataComputerUIStyle
- gamedataConsumableBaseName
- gamedataConsumableType
- gamedataContainerType
- gamedataDamageType
- gamedataDataNodeType
- gamedataDefenseMode
- gamedataDevelopmentPointType
- gamedataDeviceHackCategory
- gamedataDeviceHackTier
- gamedataDistrict
- gamedataDriverCombatType
- gamedataEffectorTimeDilationDriver
- gamedataEquipmentArea
- gamedataEthnicity
- gamedataFxAction
- gamedataFxActionType
- gamedataGender
- gamedataGrenadeDeliveryMethodType
- gamedataGroupNodeGroupVariableDeriveInfo
- gamedataGroupNodeInheritanceState
- gamedataHackCategory
- gamedataHitPrereqConditionType
- gamedataImprovementRelation
- gamedataIsHackable
- gamedataItemCategory
- gamedataItemStructure
- gamedataItemType
- gamedataLifePath
- gamedataLocomotionMode
- gamedataMappinPhase
- gamedataMappinVariant
- gamedataMeleeAttackDirection
- gamedataMetaQuest
- gamedataMinigameActionType
- gamedataMinigameCategory
- gamedataMinigameTrapType
- gamedataMovementType
- gamedataNewPerkCategoryType
- gamedataNewPerkSlotType
- gamedataNewPerkTierType
- gamedataNewPerkType
- gamedataNPCBehaviorState
- gamedataNPCHighLevelState
- gamedataNPCQuestAffiliation
- gamedataNPCRarity
- gamedataNPCStanceState
- gamedataNPCType
- gamedataNPCUpperBodyState
- gamedataObjectActionReference
- gamedataObjectActionType
- gamedataOutput
- gamedataParentAttachmentType
- gamedataPerkArea
- gamedataPerkType
- gamedataPerkUtility
- gamedataPerkWeaponGroupType
- gamedataPingType
- gamedataPlayerBuild
- gamedataPlayerPossesion
- gamedataProficiencyType
- gamedataProjectileLaunchMode
- gamedataProjectileOnCollisionAction
- gamedataQuality
- gamedataReactionPresetType
- gamedataSearchFilterMaskType
- gamedataSenseObjectType
- gamedataSimpleValueNodeValueType
- gamedataSpawnableObjectPriority
- gamedataStatPoolType
- gamedataStatType
- gamedataStatType_1300DEPRECATED
- gamedataStatusEffectAIBehaviorFlag
- gamedataStatusEffectAIBehaviorType
- gamedataStatusEffectType
- gamedataStatusEffectVariation
- gamedataStimPriority
- gamedataStimPropagation
- gamedataStimTargets
- gamedataStimType
- gamedataSubCharacter
- gamedataTrackingMode
- gamedataTraitType
- gamedataTriggerMode
- gamedataTweakDBType
- gamedataUICondition
- gamedataUIIconCensorFlag
- gamedataUINameplateDisplayType
- gamedataVariableNodeVariableValueDeriveInfo
- gamedataVehicleManufacturer
- gamedataVehicleModel
- gamedataVehicleType
- gamedataVehicleUnlockType
- gamedataVendorType
- gamedataWeaponEvolution
- gamedataWeaponManufacturer
- gamedataWidgetStyle
- gamedataWorkspotActionType
- gamedataWorkspotCategory
- gamedataWorkspotReactionType
- gamedataWorldMapFilter
- gameDebugViewETextAlignment
- gameDelayContext
- gamedeviceActionPropertyFlags
- gamedeviceRequestType
- gameDifficulty
- gameDismBodyPart
- gameDismWoundType
- gameEActionFlags
- gameEActionStatus
- gameEAreaShape
- gameEAreaType
- gameECharacterStance
- gameEContinuousMode
- gameEEquipmentManagerState
- gameEffectAction_KillFXAction
- gameEffectExecutor_AnimFeatureApplyTo
- gameEffectHitDataType
- gameEffectObjectFilter_AxisRangeAxis
- gameEffectObjectFilter_EntityTypeEntityTypeFilter
- gameEffectObjectFilter_HitTypeAction
- gameEffectTriggerPositioningType
- gameEffectTriggerRotationType
- gameEInventoryFlags
- gameEItemDynamicTags
- gameEItemIDFlag
- gameELootGenerationType
- gameEMaterialZone
- gameEnemyStealthAwarenessState
- gameEntityReferenceType
- gameEntitySpawnerEventType
- gameEntityStubClass
- gameEPowerDifferential
- gameEPrerequisiteType
- gameEquipAnimationType
- gameEStatFlags
- gameeventsDeathDirection
- gameFearStage
- gameGameplayEventFlag
- gameGameVersion
- gameGlobalTierSubtype
- gameGodModeType
- gameGrenadeThrowStartType
- gameinfluenceCollisionTestOutcome
- gameinfluenceEBoundingBoxType
- gameinfluenceTestLineResult
- gameinputActionType
- gameinteractionsBumpIntensity
- gameinteractionsBumpLocation
- gameinteractionsBumpSide
- gameinteractionsBumpType
- gameinteractionsChoiceLookAtType
- gameinteractionsChoiceType
- gameinteractionsEBinaryOperator
- gameinteractionsEGroupType
- gameinteractionsEInteractionEventType
- gameinteractionsELookAtTarget
- gameinteractionsELookAtTest
- gameinteractionsELootChoiceType
- gameinteractionsELootVisualiserControlOperation
- gameinteractionsEPredicateType
- gameinteractionsEUnaryOperator
- gameinteractionsReactionState
- gameinteractionsvisInteractionType
- gameItemEquipContexts
- gameItemUnequipContexts
- gameJournalBriefingContentType
- gameJournalEntryState
- gameJournalEntryUserState
- gameJournalListenerType
- gameJournalQuestType
- gameKillType
- gameLootSlotState
- gameLoSMode
- gamemappinsMappinTargetType
- gamemappinsVerticalPositioning
- gameMessageSender
- gameMountingObjectSubType
- gameMountingObjectType
- gameMountingRelationshipType
- gameMountingSlotRole
- gameMovingPlatformLoopType
- gameMovingPlatformMovementInitializationType
- gameMuppetComparisonReportItemType
- gameMuppetDebugCommand
- gameMuppetInputActionType
- gameMuppetMoveStyle
- gamePhantomEntityState
- gamePlatformMovementState
- gamePlayerCoverDirection
- gamePlayerCoverMode
- gamePlayerObstacleSystemQueryType
- gamePlayerStateMachine
- GameplayTier
- gamePopulationEntityPriority
- gameprojectileELaunchMode
- gameprojectileOnCollisionAction
- gameprojectileParabolicUnknownVariable
- gamePSMBodyCarrying
- gamePSMBodyCarryingLocomotion
- gamePSMBodyCarryingStyle
- gamePSMCombat
- gamePSMCombatGadget
- gamePSMCover
- gamePSMCrosshairStates
- gamePSMDetailedBodyDisposal
- gamePSMDetailedLocomotionStates
- gamePSMFallStates
- gamePSMHighLevel
- gamePSMLandingState
- gamePSMLeftHandCyberware
- gamePSMLocomotionStates
- gamePSMMelee
- gamePSMMeleeWeapon
- gamePSMNanoWireLaunchMode
- gamePSMRangedWeaponStates
- gamePSMReaction
- gamePSMStamina
- gamePSMSwimming
- gamePSMTakedown
- gamePSMTimeDilation
- gamePSMUIState
- gamePSMUpperBodyStates
- gamePSMVehicle
- gamePSMVision
- gamePSMVisionDebug
- gamePSMVitals
- gamePSMWeaponStates
- gamePSMWhip
- gamePSMWorkspotState
- gamePSMZones
- gameQuestGuidanceMarkerPathfindingType
- gameRegular1v1FinisherScenarioPivotSetting
- gameReprimandMappinAnimationState
- gameSaveLockReason
- gameScanningMode
- gameScanningState
- gameSceneAnimationMotionActionParamsEasingType
- gameSceneAnimationMotionActionParamsMotionType
- gameSceneAnimationMotionActionParamsPlacementMode
- gameScriptedBlackboardStorage
- gameScriptTaskExecutionStage
- gameSharedInventoryTag
- gamesmartGunTargetState
- gameSmartObjectInstanceEntryType
- gameSmartObjectPointType
- gameSmartObjectType
- gameSpawnInViewState
- gamestateMachineParameterAspect
- gameStatIDType
- gameStatModifierType
- gameStatObjectsRelation
- gameStatPoolDataBonusType
- gameStatPoolDataStatPoolModificationStatus
- gameStatPoolDataValueChangeMode
- gameStatPoolModificationTypes
- gameStatPoolModifierProperty
- gameStatsBundleOwnerType
- gameStoryTier
- gameStubMappinType
- gametargetingSystemAimAssistFilter
- gametargetingSystemETargetFilterStatus
- gameTelemetryDamageSituation
- gameTelemetryMilestoneType
- gameTickableEventState
- gameTransformAnimation_MoveOnSplineRotationMode
- gameTransformAnimation_RotateOnAxisAxis
- gameTStatModifier
- gameuiActivePhoneElement
- gameuiarcadeArcadeColliderType
- gameuiarcadeArcadeMinigame
- gameuiarcadeArcadeParallaxPlaneControllerDisplacementAxis
- gameuiarcadeArcadeParallaxPlaneControllerLoopType
- gameuiarcadeRoachRaceObjectType
- gameuiarcadeShooterAIType
- gameuiarcadeShooterLevelType
- gameuiarcadeShooterSpawnerCondition
- gameuiarcadeShooterTriggerType
- gameuiarcadeTankEnemyMovementType
- gameuiarcadeTankPickupType
- gameuiAuthorisationNotificationType
- gameuiBaseMenuGameControllerPuppetGenderInfo
- gameuiBinkVideoStatus
- gameuiCharacterCustomization_BrokenNoseStage
- gameuiCharacterCustomizationActionType
- gameuiCharacterCustomizationEditTag
- gameuiCharacterCustomizationPart
- gameuiChoiceIndicatorType
- gameuiChoiceListVisualizerType
- gameuiContext
- gameuiCyberspaceElementType
- gameuiDamageDigitsMode
- gameuiDamageDigitsStickingMode
- gameuiDamageIndicatorMode
- gameuiDriverCombatCrosshairReticleDataState
- gameuiEBraindanceLayer
- gameuiEClueDescriptorMode
- gameuiEIconOrientation
- gameuiETooltipPlacement
- gameuiEWorldMapCameraMode
- gameuiEWorldMapDistrictView
- gameuiGenericNotificationType
- gameuiHitType
- gameuiInputHintSortingPriority
- gameuiMappinGroupState
- gameuiOneTimeMessage
- gameuiPatchIntro
- gameuiTutorialHiddenReason
- gameVehicleCommonCurve
- gameVehicleCurve
- gameVisionModeType
- gameWardrobeClothingSetIndex
- gameweaponReloadStatus
- GenericMessageNotificationResult
- GenericMessageNotificationType
- GenericNotificationType
- genLevelRandomizerDataSource
- GIGIOverrideType
- GogPopupScreenType
- GOGRewardsSystemErrors gameOnlineSystemErrors
- GOGRewardsSystemStatus gameOnlineSystemStatus
- GpuApieBufferUsageType
- GpuWrapApiBufferGroup
- GpuWrapApieBufferChunkCategory
- GpuWrapApieIndexBufferChunkType
- GpuWrapApieTextureFormat
- GpuWrapApieTextureGroup
- GpuWrapApieTextureType
- GpuWrapApiVertexPackingePackingType
- GpuWrapApiVertexPackingePackingUsage
- GpuWrapApiVertexPackingEStreamType
- GrenadeDamageType
- grsDeathmatchStatus
- grsHeistStatus
- gsmGameDefType
- gsmStateError
H 16
- HackingMinigameState gameuiHackingMinigameState
- HighlightContext
- HighlightMode
- hitFlag
- HitShape_Type
- HoverStatus
- HubMenuCharacterItems
- HubMenuCraftingItems
- HubMenuDatabaseItems
- HubMenuInventoryItems
- HubMenuItems
- HubVendorMenuItems
- HUDActorStatus
- HUDActorType
- HUDContext
- HUDState
I 90
- IMaterialDataProviderDescEParameterType
- inkanimEventType
- inkanimInterpolationDirection
- inkanimInterpolationMode
- inkanimInterpolationType
- inkanimLoopType
- inkanimPropertyType
- inkBrushDrawType
- inkBrushMirrorType
- inkBrushTileType
- inkCacheMode
- inkCharacterEventType
- inkCompositionParamType
- inkDiscreteNavigationDirection
- inkDisplayMode
- inkEAnchor
- inkEBlurDimension
- inkEButtonState
- inkEChildOrder
- inkEEndCapStyle
- inkEffectType
- inkEHorizontalAlign
- inkEJointStyle
- inkELayerLoadPriority
- inkELayerType
- inkEOrientation
- inkEScrollDirection
- inkEShapeVariant
- inkESizeRule
- inkESliderDirection
- inkETextDirection
- inkETextureResolution
- inkEToggleState
- inkEVerticalAlign
- inkFinalConfigurationVisibility
- inkFitToContentDirection
- inkFocusCause
- inkGameScreenshotSortMode
- inkGradientMode
- inkIconResult
- inkInputHintHoldIndicationType
- inkInputHintKeyCombinationType
- inkLanguageId
- inkLastTickVideoState
- inkLayerDrawingPolicy
- inkLifePath
- inkLineType
- inkLoadingScreenType
- inkMarketingConsentPopupType
- inkMaskDataSource
- inkMenuMode
- inkMenuState
- inkSaveStatus
- inkSaveTransferStatus
- inkSaveType
- inkSelectionRule
- inkSelectorChangeDirection
- inkSpawnMode
- inkState
- inkStyleOverrideType
- inkTextReplaceAnimationControllerWidgetTextUsage
- inkTextureType
- inkTextWrappingPolicy
- inkVideoInstanceDoneReason
- inkVideoOptimizationState
- inkWidgetResourceVersion
- InnerBunkerCoreStage
- InnerBunkerCoreStatus
- inputContextType
- InputDevice inputESimplifiedInputDevice
- inputEInputDevice
- InputScheme inputEInputScheme
- InstanceState
- IntercomStatus
- InventoryItemAttachmentType gameInventoryItemAttachmentType
- InventoryModes
- InventoryPaperdollZoomArea
- InventoryTooltipDisplayContext
- ItemAdditionalInfoType
- ItemComparisonState gameItemComparisonState
- ItemDisplayContext gameItemDisplayContext
- ItemDisplayNotificationMessage
- ItemDisplayType
- ItemFilterCategory
- ItemFilterType
- ItemIconGender gameItemIconGender
- ItemLabelType
- ItemModeGridSize
- ItemSortMode
- ItemViewModes
J 4
- JournalCallbackOption gameJournalCallbackOption
- JournalChangeType gameJournalChangeType
- JournalNotificationMode
- JournalNotifyOption gameJournalNotifyOption
L 10
- LadderCameraParams
- LandingType
- LaserTargettingState
- LibTreeEParameterType
- LifetimeStatus
- locHolocallActorMode
- locVoiceoverContext
- locVoiceoverExpression
- locVoiceTagGender
- LootItemType gameLootItemType
M 23
- MechanicalScanType
- meleeMoveDirection
- meleeQueuedAttack
- MessageHash
- MessageViewType
- MessengerContactType
- MinigameActionType
- minimapuiELayerType
- ModuleState
- MorphTargetsDiffTextureSize
- MorphTargetsFaceRegion
- MountDescriptor_MountingType gameMountDescriptorMountType
- MountType
- moveCirclingDirection
- moveExplorationType
- moveLineOfSight
- moveLineOfSightPointPreference
- moveLocomotionAction
- moveMovementOrientationType
- moveMovementType
- moveSecureFootingFailureReason
- moveSecureFootingFailureType
- MuramasaOption
N 12
- NavGenAgentSize
- NavGenNavmeshImpact
- NavGenSamplingDensity
- navLocomotionPathSegmentTypes
- navNavAreaID
- navNaviPositionType
- navPathQueryDebugStatus
- NewPeksActiveScreen
- NewPerkCellAnimationType
- NewPerksCyberwareDetailsMenu
- NewPerksWireState
- NewPerkTabsArrowDirection
O 4
P 56
- PackageStatus
- panzerBootupUI
- PaperdollPositionAnimation
- PauseMenuAction
- PaymentStatus
- PerkMenuAttribute
- PhoneDialerTabs
- PhoneScreenType
- physicsDestructionType
- physicsEClothCollisionMaskEnum
- physicsFilterDataSource
- physicsFractureFieldEffect
- physicsFractureFieldOptions
- physicsFractureFieldType
- physicsFractureFieldValueType
- physicsMaterialFriction
- physicsMaterialTagAIVisibility
- physicsMaterialTagProjectilePenetration
- physicsMaterialTagProjectileRicochet
- physicsMaterialTagType
- physicsMaterialTagVehicleTraction
- physicsMaterialTagVisibility
- physicsPhysicalSystemOwner
- physicsPhysicsJointAxis
- physicsPhysicsJointDriveType
- physicsPhysicsJointMotion
- physicsProxyType
- physicsQueryUseCase
- physicsRagdollBodyPartE
- physicsRagdollShapeType
- physicsShapeType
- physicsSimulationType
- physicsStateValue
- physicsStaticCollisionShapeCategory
- PlayerChangeCameraAndLeaveVehiclePhase
- PlayerCombatControllerRefreshPolicyEnum
- PlayerCombatState
- PlayerVisionModeControllerRefreshPolicyEnum
- PocketRadioRestrictions
- populationSpawnerObjectCtrlAction
- PopupPosition gamePopupPosition
- ProgramEffect
- ProgramType
- ProximityProgressBarAction questProximityProgressBarAction
- ProximityProgressBarOrientation questProximityProgressBarOrientation
- ProximityProgressBarState questProximityProgressBarState
- PSODescBlendModeFactor
- PSODescBlendModeOp
- PSODescBlendModeWriteMask
- PSODescDepthStencilModeComparisonMode
- PSODescDepthStencilModeStencilOpMode
- PSODescPrimitiveTopologyType
- PSODescRasterizerModeCullMode
- PSODescRasterizerModeFrontFaceWinding
- PSODescRasterizerModeOffsetMode
- PuppetVehicleState gamePuppetVehicleState
Q 89
- QuantityPickerActionType
- questAttachmentOffsetMode
- questAudioEventPrefetchMode
- questAvailableVehicleType
- questBehindInteractionEventType
- questBlockAction
- questBriefingPlayerType
- questBriefingSequencePlayerFunction
- questBriefingType
- questCameraParallaxSpace
- questCameraPlanesPreset
- questCharacterHitEventType
- questChoiceSection_ConditionTypeMode
- questCombatNodeFunctions
- questCompanionPositions
- questControlCrowdAction
- questCustomStyle
- questDistanceType
- questDrillingState
- questEAddRemoveItemType
- questEComparisonTypeEquality
- questEDebugViewMode
- questElevator_ManageNPCAttachment_NodeTypeParamsAction
- questESwitchBehaviourType
- questETimeDilationOverride
- questETimeShiftType
- questEUIMenuState
- questEUseWeapon_MissileOffsetsSource
- questExitType
- questGameplayRestrictionAction
- questImpulseMagnitude
- questInjectLootOperationType
- questInputDevice
- questInputScheme
- questJournalAlignmentEventType
- questJournalQuestEntry_NodeTypeNodeVersion
- questJournalSizeEventType
- questLanguageMode
- QuestListItemType
- QuestListSortType
- questLocationAction
- questLogicalOperation
- questLookAtAction
- questLookAtDrivenTurnsMode
- questLootTokenState
- questMountConditionType
- questMountVehicleOrigin
- questMountVehicleType
- questMoveOnSplineType
- questMoveType
- questMultiplayerAIDirectorFunction
- questMultiplayerAIDirectorStatus
- questMultiplayerHeistState
- questNodeType
- questObjectInspectEventType
- questObjectInteractionEventType
- questObjectScanEventType
- questPhaseNodeType
- questPhoneCallMode
- questPhoneCallPhase
- questPhoneCallVisuals
- questPhoneStatus
- questPhoneTalkingState
- questPlatform
- questQuestContentType
- questQuickItemsSet
- questRandomizerMode
- questScanningState
- questSceneConditionType
- questSetDestructionStateAction
- questSocketType
- questSpawnDirectionPreference
- questSpawnedVehicleType
- questStorage
- questSwitchWeaponModes
- questTimeSkipMode
- questTriggerConditionType
- questTutorialScreenMode
- questUIGameContextRequestType
- questUseWorkspotNodeFunctions
- questUseWorkspotTier
- questVehicleCameraPerspective
- questVehicleCameraType
- questVehicleCommandType
- questVehicleWeaponQuestID
- questVisionModeType
- questWeaponUsageType
- QuickSlotActionType
- QuickSlotItemType
R 38
- RadialHubMenuElement
- RarityItemType
- ReactionZones_Humanoid_Side
- redTaskTextMessageType
- rendCaptureContextType
- rendContactShadowReciever
- renddimEPreset
- rendEParticleSortingMode
- rendEPathTracingLightUsage
- RenderDecalNormalsBlendingMode
- RenderDecalOrderPriority
- renderDevEnvProbeView
- renderDevGIProbeView
- renderDevSurfelView
- renderDevTXAADebugMode
- RenderSceneLayer
- RenderSceneLayerMask
- rendEStreamingObserverMode
- rendGIGroup
- rendGIVolume
- rendLightAttenuation
- rendLightChannel
- rendLightGroup
- rendPostFx_ScanningState
- rendRayTracedShadowsPlatform
- rendResolutionMultiplier
- rendScreenshotMode
- rendWindShapeAnchorPointDepth
- rendWindShapeAnchorPointHorz
- rendWindShapeAnchorPointVert
- RequestType
- RipperdocFilter
- RipperdocHoverState
- RipperdocModes
- RoboticArmStateType
- RumblePosition inkRumblePosition
- RumbleStrength inkRumbleStrength
- RumbleType inkRumbleType
S 79
- Sample_Replicated_Enum
- SAnimationBufferBitwiseCompression
- SAnimationBufferBitwiseCompressionPreset
- SAnimationBufferDataCompressionMethod
- SAnimationBufferOrientationCompressionMethod
- SAnimationBufferStreamingOption
- ScannerDataType
- ScannerDetailTab
- ScannerNetworkState
- ScannerObjectType
- scnAdditionalSpeakerRole
- scnAdditionalSpeakerType
- scnAnimationCategory
- scnAnimNameType
- scnAudioFastForwardSupport
- scnAudioPlaybackDirectionSupportFlag
- scnblocLocaleId
- scnBraindanceLayer
- scnBraindancePerspective
- scnBraindanceSpeed
- scnChoiceNodeNsChoiceNodeBitFlags
- scnChoiceNodeNsChoiceNodeFlags
- scnChoiceNodeNsMappinLocation
- scnChoiceNodeNsOperationMode
- scnChoiceNodeNsSizePreset
- scnChoiceNodeNsTimedAction
- scnChoiceNodeNsVisualizerStyle
- scnContextualActorName
- scndevEventType
- scnDialogLineLanguage
- scnDialogLineType
- scnDialogLineVisualStyle
- scnDistractedConditionTarget
- scnEasingType
- scnEndNodeNsType
- scnEntityAcquisitionPlan
- scneventsRidCameraPlacement
- scneventsUIAnimActionType
- scneventsVFXActionType
- scnEventType
- scnFastForwardMode
- scnFastForwardStrategy
- scnfppBlendOverride
- scnfppParallaxSpace
- scnInterruptCapability
- scnInterruptionPhase
- scnInterruptReturnLinesBehavior
- scnlocLocaleId
- scnLookAtTargetType
- scnMarkerType
- scnOffsetMode
- scnPlayDirection
- scnPlaySpeed
- scnPropOwnershipTransferOptionsType
- scnPuppetVehicleState
- scnRandomizerMode
- scnReminderConditionProcessStep
- scnRidActorPlacement
- scnRootMotionAnimPlacementMode
- scnSceneCategoryTag
- scnSceneVersionCheck
- scnscreenplayItemType
- scnSectionInternalsActorBehaviorMode
- scnWorldMarkerType
- ScreenDisplayContext
- SecurityEventScopeSettings
- senseEShapeType
- senseTracingFreq
- ServerState
- SettingsType
- shadowsShadowCastingMode
- sharedCommandResult
- sharedMenuItemType
- SignalType
- SignShape
- SignType
- SimpleMessageType gameSimpleMessageType
- SlotType
- StaticShaderInputLayout
T 32
- TakeOverControlSystemInputHintSortPriority
- TargetComponentFilterType gametargetingSystemScriptFilter
- TargetingSet gameTargetingSet
- telemetryHitDefenseType gameTelemetryHitDefenseType
- telemetryInitalChoiceStage gameInitalChoiceStage
- telemetryLevelGainReason
- telemetryMovementType gameTelemetryMovementType
- tempshitMapPinOperation
- TestCasePhase
- textHorizontalAlignment
- textJustificationType
- textLetterCase
- textOverflowPolicy
- textTextDirection
- textTextFlowDirection
- textTextShapingMethod
- textVerticalAlignment
- textWrappingPolicy
- ThrowType
- Tier2WalkType
- toolsMessageSeverity
- toolsMessageTokenType
- toolsMessageVerbosity
- TrafficGenDynamicImpact
- TrafficGenMeshImpact
- TransferSaveAction
- TransferSaveState
- TransmogSlots
- TriggerChannel
- TSFMV gametargetingSystemSearchFilterMaskValue
- TutorialBracketType gameTutorialBracketType
- TweakWeaponPose
U 9
- UIGameContext
- UIInGameNotificationType
- UIInventoryItemWeaponBarsType
- UIItemCategory
- UIMenuNotificationType
- UIObjectiveEntryType
- UpdateBucketEnum
- UserSettingsLoadStatus InGameConfigUserSettingsLoadStatus
- UserSettingsSaveStatus InGameConfigUserSettingsSaveStatus
V 42
- vehicleAIPathTrafficDeletionMode
- vehicleAudioEventAction
- vehicleBikeCurve
- vehicleCameraPerspective
- vehicleCameraType
- vehicleColorSelectorActiveInputMode
- vehicleColorSelectorActiveMode
- vehicleColorSelectorActiveTab
- vehicleColorSelectorMenuCloseReason
- vehicleColorSelectorSBBar
- vehicleCoolExitImpulseLevel
- vehicleDisabledReason
- VehicleDoorInteractionState vehicleVehicleDoorInteractionState
- VehicleDoorState vehicleVehicleDoorState
- vehicleELightMode
- vehicleELightType
- vehicleEState
- vehicleESummonedVehicleType
- vehicleEVehicleSpeedConditionType
- vehicleExitDirection
- vehicleFormationType
- vehicleGarageState
- VehicleNetrunnerQuickhackType vehicleVehicleNetrunnerQuickhackType
- vehiclePlayerToAIInterpolationType
- vehiclePoliceStrategy
- VehicleQuestEngineLockState
- vehicleQuestUIEnable
- vehicleQuestWindowDestruction
- vehicleRaceUI
- vehicleSummonFinishState
- vehicleSummonState
- vehicleTPPCameraDistance
- vehicleTPPCameraHeight
- VehicleVisualCustomizationType
- VehicleVisualCustomizationWidgetCarPart
- VendorConfirmationPopupType
- VendorSellJunkActionType
- vgEStyleAttributeType
- VideoType gameVideoType
- VisionModePatternType gameVisionModePatternType
- VisualState
- visWorldOccluderType
W 66
- WeaponBarType
- WeaponBarTypeGroup
- WeaponPartType
- WeaponType
- workLogicalOperation
- workPropAttachMethod
- WorkspotConditionOperators
- WorkspotSlidingBehaviour gameWorkspotSlidingBehaviour
- WorkspotWeaponConditionEnum
- workWeaponType
- workWorkspotDebugMode
- workWorkspotItemPolicy
- workWorkspotLogic
- worldCommunityRegistryItemAreaNodeType
- worldEClusteringModel
- worldEditablePrefabType
- worldenvUtilsEBlendParamsType
- worldFindLaneFilter
- worldgeometryaverageNormalDetectionHelperQueryStatus
- worldgeometryDescriptionQueryFlags
- worldgeometryDescriptionQueryStatus
- worldgeometryProbingStatus
- WorldMapTooltipType
- worldNavigationRequestStatus
- worldNodeGroupType
- worldNodeSocketType
- worldObjectTag
- worldObjectTagExt
- worldOffMeshConnectionType
- worldPatrolSplinePointTypes
- worldPrefabInteriorMapContribution
- worldPrefabMinimapContribution
- worldPrefabOwnership
- worldPrefabProxyMeshOnly
- worldPrefabStreamingImportance
- worldPrefabStreamingOcclusion
- worldPrefabType
- worldProxWindowsType
- worldProxyBBoxSyncOptions
- worldProxyCoreAxis
- worldProxyGroupingNormals
- worldProxyMeshBuildType
- worldProxyMeshDependencyMode
- worldProxyMeshOutputType
- worldProxyMeshTexRes
- worldProxyMeshUVType
- worldProxyNormalAngleStepSize
- worldProxySyncNormalSource
- worldQuestPrefabLoadingMode
- worldQuestPreventionNotifierActivation
- worldQuestPreventionNotifierType
- worldQuestType
- worldRainIntensity
- worldRoadMaterial
- worldRotatingMeshNodeAxis
- worldSpeedSplineOrientationMarkerType
- worldStreamingDataGroup
- worldStreamingSectorCategory
- worldStreamingTestCheckpointType
- worldTrafficLanePersistentFlags
- worldTrafficLightColor
- worldTrafficMovementBehavior
- worldTrafficSplineNodeUsage
- worldTrafficSpotDirection
- worlduiContextVisibility
- worlduiEntryVisibility