gamedataAIActionTarget
enum4 bytes
Members 51
| Name | Value |
|---|---|
AssignedVehicle | 0 |
CombatTarget | 1 |
CommandCover | 2 |
CommandMovementDestination | 3 |
ConsideredCover | 4 |
CurrentCover | 5 |
CurrentNetrunnerProxy | 6 |
CustomWorldPosition | 7 |
DesiredCover | 8 |
FriendlyTarget | 9 |
FurthestNavigableSquadmate | 10 |
FurthestSquadmate | 11 |
FurthestThreat | 12 |
HostileOfficer | 13 |
In_LastKnownPosition | 14 |
MountedVehicle | 15 |
MovementDestination | 16 |
NearestDefeatedSquadmate | 17 |
NearestNavigableSquadmate | 18 |
NearestSquadmate | 19 |
NearestThreat | 20 |
NetrunnerProxy | 21 |
ObjectOfInterest | 22 |
Out_LastChasePosition | 23 |
Out_SearchPosition | 24 |
Owner | 25 |
Player | 26 |
PointOfInterest | 27 |
RingBackDestination | 28 |
RingBackLeftDestination | 29 |
RingBackRightDestination | 30 |
RingFrontDestination | 31 |
RingFrontLeftDestination | 32 |
RingFrontRightDestination | 33 |
RingLeftDestination | 34 |
RingRightDestination | 35 |
SelectedCover | 36 |
SpawnPosition | 37 |
SquadOfficer | 38 |
StimSource | 39 |
StimTarget | 40 |
TargetDevice | 41 |
TargetItem | 42 |
TeleportPosition | 43 |
TopFriendly | 44 |
TopThreat | 45 |
VisibleFurthestThreat | 46 |
VisibleNearestThreat | 47 |
VisibleTopThreat | 48 |
Count | 49 |
Invalid | 50 |