hitFlag
enum4 bytesscripted
Members 103
| Name | Value |
|---|---|
None | 0 |
IgnoreImmortalityModes | 1 |
FriendlyFire | 2 |
DisableSounds | 3 |
DisableVFX | 4 |
CannotReturnDamage | 5 |
CanParry | 6 |
CanCounter | 7 |
CanDodge | 8 |
WasBlocked | 9 |
WasDeflected | 10 |
WasDodged | 11 |
WasEvaded | 12 |
WasMitigated | 13 |
Kill | 14 |
DontShowDamageFloater | 15 |
DealNoDamage | 16 |
CannotModifyDamage | 17 |
Headshot | 18 |
CriticalHit | 19 |
FinisherTriggered | 20 |
DamageNullified | 21 |
Nonlethal | 22 |
WasKillingBlow | 23 |
ProcessDefeated | 24 |
Defeated | 25 |
SilentKillModifier | 26 |
DeterministicDamage | 27 |
WeakspotHit | 28 |
StealthHit | 29 |
DoNotTriggerFinisher | 30 |
DealtDamage | 31 |
ImmortalTarget | 32 |
CanDamageSelf | 33 |
SuccessfulAttack | 34 |
WeaponFullyCharged | 35 |
DisableNPCHitReaction | 36 |
VehicleDamage | 37 |
VehicleImpact | 38 |
VehicleImpactWithPlayer | 39 |
RagdollImpact | 40 |
IgnoreDifficulty | 41 |
QuickHack | 42 |
IgnoreVehicles | 43 |
DamageOverTime | 44 |
DotApplied | 45 |
OverridePlayerDamageWithFixedPercentage | 46 |
DeviceExplosionAttack | 47 |
NPCPassengerVehicleCollision | 48 |
TargetWasAlreadyDeadNoStatPool | 49 |
PROJECT_SPECIFIC_FLAGS | 100000 |
UsedKerenzikov | 100001 |
FragmentationSplinter | 100002 |
DetonateGrenades | 100003 |
WeakExplosion | 100004 |
BulletExplosion | 100005 |
GrenadeQuickhackExplosion | 100006 |
FriendlyFireIgnored | 100007 |
ForceNoCrit | 100008 |
ReduceDamage | 100009 |
ForceDismember | 100010 |
SaburoKatana | 100011 |
SaburoTanto | 100012 |
WasBulletParried | 100013 |
WasBulletDeflected | 100014 |
WasBulletBlocked | 100015 |
HauntedCyberdeck | 100016 |
HauntedGun | 100017 |
HauntedKill | 100018 |
BreachHit | 100019 |
OnePunch | 100020 |
GrandFinale | 100021 |
BleedingDot | 100022 |
AirDropBurningDoT | 100023 |
BreachExplosion | 100024 |
RevengeActivatingHit | 100025 |
GroundSlam | 100026 |
PerfectlyCharged | 100027 |
ChainLightning | 100028 |
CWExplosion | 100029 |
RelicGoldenNumbers | 100030 |
CannotKillPlayer | 100031 |
ExplosionOverride | 100032 |
Overheat | 100033 |
HighSpeedMelee | 100034 |
PlayerWallImpact | 100035 |
Explosion | 100036 |
StunApplied | 100037 |
IgnoreStatPoolCustomLimit | 100038 |
ForceKnockdown | 100039 |
DisablePlayerHitReaction | 100040 |
ReflexesMasterPerk1 | 100041 |
BodyPerksMeleeAttack | 100042 |
CriticalHitNoDamageModifier | 100043 |
Special | 100044 |
CWMalfunctionEMPExplosion | 100045 |
UltimateQuickHack | 100046 |
DamageBasedOnMissingMemoryBonus | 100047 |
ProjectileLauncherAttack | 100048 |
ForceHeadshotMult10 | 100049 |
ForceHeadshotMult25 | 100050 |
ForceWeakspotMult10 | 100051 |
ForceWeakspotMult25 | 100052 |