gamedataHitPrereqConditionType
enum4 bytes
Members 38
| Name | Value |
|---|---|
AgentMoving | 0 |
AmmoState | 1 |
AttackSubType | 2 |
AttackTag | 3 |
AttackType | 4 |
BodyPart | 5 |
ConsecutiveHits | 6 |
DamageOverTimeType | 7 |
DamageType | 8 |
DismembermentTriggered | 9 |
DistanceCovered | 10 |
EffectNamePresent | 11 |
HitFlag | 12 |
HitIsQuickhackPresentInQueue | 13 |
InstigatorType | 14 |
ReactionPreset | 15 |
SameTarget | 16 |
SelfHit | 17 |
SourceType | 18 |
Stat | 19 |
StatComparison | 20 |
StatPool | 21 |
StatPoolComparison | 22 |
StatusEffectPresent | 23 |
TargetBreachCanGetKilledByDamage | 24 |
TargetCanGetKilledByDamage | 25 |
TargetIsCrowd | 26 |
TargetKilled | 27 |
TargetNPCRarity | 28 |
TargetNPCType | 29 |
TargetType | 30 |
TriggerMode | 31 |
WeaponEvolution | 32 |
WeaponItemType | 33 |
WeaponType | 34 |
WoundedTriggered | 35 |
Count | 36 |
Invalid | 37 |