REDNODE / GAME API

MinimapStealthMappinController

classnative name gameuiMinimapStealthMappinControllernative

extends BaseMinimapMappinController › BaseMappinBaseController › inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 47

NameTypeFlags
adjustedOpacityFloatscriptedprivate
alertedAnimref<inkAnimProxy>scriptedprivate
cautiousBoolscriptedprivate
clampArrowWidgetGlitchwref<inkWidget>scriptedprivate
clampingAvailableBoolscriptedprivate
couldSeePlayerBoolscriptedprivate
defaultConeOpacityFloatscriptedprivate
defaultOpacityFloatscriptedprivate
detectingConeOpacityFloatscriptedprivate
detectionAboveZeroBoolscriptedprivate
fadeOutAnimref<inkAnimProxy>scriptedprivate
hasBeenLootedBoolscriptedprivate
highestLootQualityUint32scriptedprivate
highLevelStategamedataNPCHighLevelStatescriptedprivate
iconWidgetGlitchwref<inkWidget>scriptedprivate
isAggressiveBoolscriptedprivate
isAliveBoolscriptedprivate
isCameraBoolscriptedprivate
isCrowdNPCBoolscriptedprivate
isDeviceBoolscriptedprivate
isHackingBoolscriptedprivate
isInVehicleStanceBoolscriptedprivate
isNetrunnerBoolscriptedprivate
isPreventionBoolscriptedprivate
isSquadInCombatBoolscriptedprivate
isTaggedBoolscriptedprivate
isTurretBoolscriptedprivate
lockLootQualityBoolscriptedprivate
mappinStateCNamescriptedprivate
policeChasePrototypeEnabledBoolscriptedprivate
preventionAnimProxyref<inkAnimProxy>scriptedprivate
preventionDetectionDropThresholdFloatscriptedprivate
preventionMinimapMappinComponentref<PreventionMinimapMappinComponent>scriptedprivate
preventionStateCNamescriptedprivate
preventionVisionConeColorCNamescriptedprivate
puppetStateBlackboardwref<IBlackboard>scriptedprivate
shouldShowVisionConeBoolscriptedprivate
showAnimref<inkAnimProxy>scriptedprivate
stanceStateCbref<CallbackHandle>scriptedprivate
stealthMappinwref<StealthMappin>scriptedprivate
visionConeWidgetinkImageRefoverriding
visionConeWidgetGlitchwref<inkWidget>scriptedprivate
wasAliveBoolscriptedprivate
wasCompanionBoolscriptedprivate
wasMaxDetectionReachedBoolscriptedprivate
wasSquadInCombatBoolscriptedprivate
wasVisibleBoolscriptedprivate

Methods 21

protected func ComputeRootState() -> CNamescripted
protected final func FadeOut()scripted
protected final func GetPreventionMapinState() -> CNamescripted
protected final func GetStateForAttitude(attitude: EAIAttitude, canSeePlayer: Bool) -> CNamescripted
protected func Intro()scripted
private final func IsVehicleStance(stance: gamedataNPCStanceState) -> Boolscripted
protected cb func OnFadeOutAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnIntro() -> Boolscripted
protected cb func OnPreventionAnimLoop(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnStanceStateChanged(value: Int32) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnUpdate() -> Boolscripted
private final func PlayPreventionAnim()scripted
public final func RequestUpdateRootState()scripted
private final func StopPreventionAnim()scripted
private final func ToggleVisionConeVisibility(shouldShowVisionCone: Bool)scripted
protected func Update()scripted
protected func UpdateAboveBelowVerticalRelation()scripted
protected func UpdateClamping()scripted
public final func UpdateVisionWidgetVisiblity()scripted