MinimapStealthMappinController
classnative name gameuiMinimapStealthMappinControllernative
extends BaseMinimapMappinController › BaseMappinBaseController › inkLogicController › inkILogicController › IScriptable › ISerializable
Properties 47
| Name | Type | Flags |
|---|---|---|
adjustedOpacity | Float | scriptedprivate |
alertedAnim | ref<inkAnimProxy> | scriptedprivate |
cautious | Bool | scriptedprivate |
clampArrowWidgetGlitch | wref<inkWidget> | scriptedprivate |
clampingAvailable | Bool | scriptedprivate |
couldSeePlayer | Bool | scriptedprivate |
defaultConeOpacity | Float | scriptedprivate |
defaultOpacity | Float | scriptedprivate |
detectingConeOpacity | Float | scriptedprivate |
detectionAboveZero | Bool | scriptedprivate |
fadeOutAnim | ref<inkAnimProxy> | scriptedprivate |
hasBeenLooted | Bool | scriptedprivate |
highestLootQuality | Uint32 | scriptedprivate |
highLevelState | gamedataNPCHighLevelState | scriptedprivate |
iconWidgetGlitch | wref<inkWidget> | scriptedprivate |
isAggressive | Bool | scriptedprivate |
isAlive | Bool | scriptedprivate |
isCamera | Bool | scriptedprivate |
isCrowdNPC | Bool | scriptedprivate |
isDevice | Bool | scriptedprivate |
isHacking | Bool | scriptedprivate |
isInVehicleStance | Bool | scriptedprivate |
isNetrunner | Bool | scriptedprivate |
isPrevention | Bool | scriptedprivate |
isSquadInCombat | Bool | scriptedprivate |
isTagged | Bool | scriptedprivate |
isTurret | Bool | scriptedprivate |
lockLootQuality | Bool | scriptedprivate |
mappinState | CName | scriptedprivate |
policeChasePrototypeEnabled | Bool | scriptedprivate |
preventionAnimProxy | ref<inkAnimProxy> | scriptedprivate |
preventionDetectionDropThreshold | Float | scriptedprivate |
preventionMinimapMappinComponent | ref<PreventionMinimapMappinComponent> | scriptedprivate |
preventionState | CName | scriptedprivate |
preventionVisionConeColor | CName | scriptedprivate |
puppetStateBlackboard | wref<IBlackboard> | scriptedprivate |
shouldShowVisionCone | Bool | scriptedprivate |
showAnim | ref<inkAnimProxy> | scriptedprivate |
stanceStateCb | ref<CallbackHandle> | scriptedprivate |
stealthMappin | wref<StealthMappin> | scriptedprivate |
visionConeWidget | inkImageRef | overriding |
visionConeWidgetGlitch | wref<inkWidget> | scriptedprivate |
wasAlive | Bool | scriptedprivate |
wasCompanion | Bool | scriptedprivate |
wasMaxDetectionReached | Bool | scriptedprivate |
wasSquadInCombat | Bool | scriptedprivate |
wasVisible | Bool | scriptedprivate |
Methods 21
protected func ComputeRootState() -> CNamescripted
protected final func FadeOut()scripted
protected final func GetPreventionMapinState() -> CNamescripted
protected final func GetStateForAttitude(attitude: EAIAttitude, canSeePlayer: Bool) -> CNamescripted
protected func Intro()scripted
private final func IsVehicleStance(stance: gamedataNPCStanceState) -> Boolscripted
protected cb func OnFadeOutAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnIntro() -> Boolscripted
protected cb func OnPreventionAnimLoop(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnStanceStateChanged(value: Int32) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnUpdate() -> Boolscripted
private final func PlayPreventionAnim()scripted
public final func RequestUpdateRootState()scripted
private final func StopPreventionAnim()scripted
private final func ToggleVisionConeVisibility(shouldShowVisionCone: Bool)scripted
protected func Update()scripted
protected func UpdateAboveBelowVerticalRelation()scripted
protected func UpdateClamping()scripted
public final func UpdateVisionWidgetVisiblity()scripted