BaseMappinBaseController
abstract classnative name gameuiMappinBaseControllernative
extends inkLogicController › inkILogicController › IScriptable › ISerializable
Extended by 2 types
Properties 6
| Name | Type | Flags |
|---|---|---|
animPlayerAboveBelowWidget | inkWidgetRef | scriptedprotected |
animPlayerTrackedWidget | inkWidgetRef | scriptedprotected |
iconWidget | inkImageRef | overriding |
playerTrackedWidget | inkWidgetRef | overriding |
scaleWidget | inkWidgetRef | overriding |
taggedWidgets | array<inkWidgetRef> | scriptedprotected |
Methods 28
protected func ComputeRootState() -> CNamescripted
public final func GetAnimPlayer_AboveBelow() -> wref<animationPlayer>scripted
public final func GetAnimPlayer_Tracked() -> wref<animationPlayer>scripted
native func GetDistanceToPlayer() -> Float
native func GetMappin() -> wref<IMappin>
native func GetProfile() -> ref<MappinUIRuntimeProfile_Record>
native func GetVerticalRelationToPlayer() -> gamemappinsVerticalPositioning
public const func GetVisualData() -> ref<GameplayRoleMappinData>scripted
public func GetWidgetForNameplateSlot() -> wref<inkWidget>scripted
native func IsClamped() -> Bool
native func IsCustomPositionTracked() -> Bool
native func IsDelamainTaxiTracked() -> Bool
native func IsGPSPortal() -> Bool
native func IsPlayerTracked() -> Bool
native func IsTracked() -> Bool
native func OverrideClamp(shouldClamp: Bool)
native func OverrideClampX(shouldClamp: Bool)
native func OverrideClampY(shouldClamp: Bool)
native func OverrideScaleByDistance(shouldScale: Bool)
native func RequestForcedUpdate()native func SetIgnorePriority(ignore: Bool)
native func SetProjectToScreenSpace(projectToScreenSpace: Bool)
native func SetRootVisible(visible: Bool)
native func ShouldClamp() -> Bool
native func ShouldShowDisplayName() -> Bool
native func ShouldShowDistance() -> Bool
protected final func UpdateRootState()scripted
protected func UpdateTrackedState()scripted