REDNODE / GAME API

PreventionMinimapMappinComponent

classscriptedClass

extends IScriptable › ISerializable

Properties 7

NameTypeFlags
currentWantedStateCallbackref<CallbackHandle>scriptedprivate
maxVisibilityDistanceFloatscriptedprivate
minimapStealthMappinControllerwref<MinimapStealthMappinController>scriptedprivate
playerEscapingPursuitBoolscriptedprivate
playerWantedBoolscriptedprivate
uiWantedBarBBwref<IBlackboard>scriptedprivate
uiWantedBarBBDefref<UI_WantedBarDef>scriptedprivate

Methods 6

public final func CanShowMappin(distance: Float) -> Boolscripted
public final func IsPlayerEscapingPursuit() -> Boolscripted
protected cb func OnCurrentWantedStateChanged(value: CName) -> Boolscripted
public final func OnInitialize(minimapStealthMappinController: wref<MinimapStealthMappinController>, gameObject: wref<GameObject>)scripted
public final func OnUninitialize()scripted
private final func UpdatePlayerEscapingPursuit(value: CName)scripted