PreventionMinimapMappinComponent
classscriptedClass
extends IScriptable › ISerializable
Properties 7
| Name | Type | Flags |
|---|---|---|
currentWantedStateCallback | ref<CallbackHandle> | scriptedprivate |
maxVisibilityDistance | Float | scriptedprivate |
minimapStealthMappinController | wref<MinimapStealthMappinController> | scriptedprivate |
playerEscapingPursuit | Bool | scriptedprivate |
playerWanted | Bool | scriptedprivate |
uiWantedBarBB | wref<IBlackboard> | scriptedprivate |
uiWantedBarBBDef | ref<UI_WantedBarDef> | scriptedprivate |
Methods 6
public final func CanShowMappin(distance: Float) -> Boolscripted
public final func IsPlayerEscapingPursuit() -> Boolscripted
protected cb func OnCurrentWantedStateChanged(value: CName) -> Boolscripted
public final func OnInitialize(minimapStealthMappinController: wref<MinimapStealthMappinController>, gameObject: wref<GameObject>)scripted
public final func OnUninitialize()scripted
private final func UpdatePlayerEscapingPursuit(value: CName)scripted