IPlacedComponent
abstract classnative name entIPlacedComponentnativeimportOnly
extends IComponent › IScriptable › ISerializable
Extended by 43 types
AcousticPortalComponent AreaShapeComponent audioEmitter BreachComponent BumpComponent ColliderComponent entAmbientSoundEmitterComponent entCameraComponent entDynamicActorRepellingComponent entMarketingAnimationComponent entPlaceholderComponent entSoundListenerComponent entStaticOccluderMeshComponent entTransformComponent entTriggerActivatorComponent EnvironmentDamageReceiverComponent gameEntityStubComponentPlacedProxy gameNavmeshDetector gameTransformAnimatorComponent HeatAgentComponent InfluenceComponent InfluenceObstacleComponent InteractionComponent ISkinableComponent IVisualComponent MappinComponent MovingPlatform mpInteractionActivatorComponent PhysicalTriggerComponent PingComponent ProjectileComponent ProjectileSpawnComponent SenseComponent SensorObjectComponent SimpleColliderComponent SlotComponent SoundComponentBase TargetingComponent TargetPointComponent vehicleChassisComponent VisibleObjectComponent WidgetBaseComponent WorkspotResourceComponent
Properties 2
| Name | Type | Flags |
|---|---|---|
localTransform | WorldTransform | overriding |
parentTransform | ref<entITransformBinding> | overriding |
Methods 11
native func GetInitialOrientation() -> Quaternion
native func GetInitialPosition() -> Vector4
native func GetInitialTransform() -> Matrix
native func GetLocalOrientation() -> Quaternion
native func GetLocalPosition() -> Vector4
native func GetLocalToWorld() -> Matrix
native func GetLocalTransform() -> Matrix
native func GetTransformParent()native func SetLocalOrientation(rot: Quaternion)
native func SetLocalPosition(pos: Vector4)
native func SetLocalTransform(pos: Vector4, rot: Quaternion)