REDNODE / GAME API

IPlacedComponent

abstract classnative name entIPlacedComponentnativeimportOnly

extends IComponent › IScriptable › ISerializable

Extended by 43 types

AcousticPortalComponent AreaShapeComponent audioEmitter BreachComponent BumpComponent ColliderComponent entAmbientSoundEmitterComponent entCameraComponent entDynamicActorRepellingComponent entMarketingAnimationComponent entPlaceholderComponent entSoundListenerComponent entStaticOccluderMeshComponent entTransformComponent entTriggerActivatorComponent EnvironmentDamageReceiverComponent gameEntityStubComponentPlacedProxy gameNavmeshDetector gameTransformAnimatorComponent HeatAgentComponent InfluenceComponent InfluenceObstacleComponent InteractionComponent ISkinableComponent IVisualComponent MappinComponent MovingPlatform mpInteractionActivatorComponent PhysicalTriggerComponent PingComponent ProjectileComponent ProjectileSpawnComponent SenseComponent SensorObjectComponent SimpleColliderComponent SlotComponent SoundComponentBase TargetingComponent TargetPointComponent vehicleChassisComponent VisibleObjectComponent WidgetBaseComponent WorkspotResourceComponent

Properties 2

NameTypeFlags
localTransformWorldTransformoverriding
parentTransformref<entITransformBinding>overriding

Methods 11

native func GetInitialOrientation() -> Quaternion
native func GetInitialPosition() -> Vector4
native func GetInitialTransform() -> Matrix
native func GetLocalOrientation() -> Quaternion
native func GetLocalPosition() -> Vector4
native func GetLocalToWorld() -> Matrix
native func GetLocalTransform() -> Matrix
native func GetTransformParent()
native func SetLocalOrientation(rot: Quaternion)
native func SetLocalPosition(pos: Vector4)
native func SetLocalTransform(pos: Vector4, rot: Quaternion)