REDNODE / GAME API

WorldTransform

structnative

Properties 2

NameTypeFlags
OrientationQuaternionoverriding
PositionWorldPositionoverriding

Methods 22

static native func _ToXForm(xform: WorldTransform) -> Transform
static native func GetForward(xform: WorldTransform) -> Vector4
static native func GetInverse(xform: WorldTransform) -> WorldTransform
static native func GetOrientation(xform: WorldTransform) -> Quaternion
static native func GetRight(xform: WorldTransform) -> Vector4
static native func GetUp(xform: WorldTransform) -> Vector4
static native func GetWorldPosition(xform: WorldTransform) -> WorldPosition
static native func SetIdentity(xform: WorldTransform)
static native func SetOrientation(xform: WorldTransform, value: Quaternion)
static native func SetOrientationEuler(xform: WorldTransform, value: EulerAngles)
static native func SetOrientationFromDir(xform: WorldTransform, value: Vector4)
static native func SetPosition(xform: WorldTransform, value: Vector4)
static native func SetWorldPosition(xform: WorldTransform, value: WorldPosition)
static native func ToMatrix(xform: WorldTransform) -> Matrix
static native func TransformInvPoint(xform: WorldTransform, value: Vector4) -> Vector4
static native func TransformInvWorldPosition(xform: WorldTransform, value: WorldPosition) -> Vector4
static native func TransformInvWorldXForm(xform: WorldTransform, value: WorldTransform) -> Transform
static native func TransformInvXForm(xform: WorldTransform, value: Transform) -> Transform
static native func TransformPoint(xform: WorldTransform, value: Vector4) -> WorldPosition
static native func TransformWorldPosition(xform: WorldTransform, value: WorldPosition) -> WorldPosition
static native func TransformWorldXForm(xform: WorldTransform, value: WorldTransform) -> WorldTransform
static native func TransformXForm(xform: WorldTransform, value: Transform) -> WorldTransform