SensorObjectComponent
classnative name senseSensorObjectComponentnative
extends IPlacedComponent › IComponent › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
isEnabled | Bool | overriding |
sensorObject | ref<SensorObject> | overriding |
Methods 10
native func GetDistToTraceEndFromPosToMainTrackedObject(traceType: AdditionalTraceType) -> Float
native func GetTimeSinceLastEntityVisible(entityID: EntityID) -> Float
native func RemoveForcedSensesTracing(targetObjectType: gamedataSenseObjectType, attitudeToTarget: EAIAttitude) -> Bool
native func SetForcedSensesTracing(targetObjectType: gamedataSenseObjectType, attitudeToTarget: EAIAttitude) -> Bool
native func SetHasPierceableWapon(hasTechWeapon: Bool) -> Bool
native func SetMainTrackedObject(target: wref<GameObject>) -> Bool
native func SetMainTrackedObjectTraceZOffset(traceType: AdditionalTraceType, zOffset: Float) -> Bool
native func SetSensorObjectType(objectType: gamedataSenseObjectType) -> Bool
native func SetTickDistanceOverride(overrideDistance: Float) -> Bool
native func UsePreset()