REDNODE / GAME API

SensorObjectComponent

classnative name senseSensorObjectComponentnative

extends IPlacedComponent › IComponent › IScriptable › ISerializable

Properties 2

NameTypeFlags
isEnabledBooloverriding
sensorObjectref<SensorObject>overriding

Methods 10

native func GetDistToTraceEndFromPosToMainTrackedObject(traceType: AdditionalTraceType) -> Float
native func GetTimeSinceLastEntityVisible(entityID: EntityID) -> Float
native func RemoveForcedSensesTracing(targetObjectType: gamedataSenseObjectType, attitudeToTarget: EAIAttitude) -> Bool
native func SetForcedSensesTracing(targetObjectType: gamedataSenseObjectType, attitudeToTarget: EAIAttitude) -> Bool
native func SetHasPierceableWapon(hasTechWeapon: Bool) -> Bool
native func SetMainTrackedObject(target: wref<GameObject>) -> Bool
native func SetMainTrackedObjectTraceZOffset(traceType: AdditionalTraceType, zOffset: Float) -> Bool
native func SetSensorObjectType(objectType: gamedataSenseObjectType) -> Bool
native func SetTickDistanceOverride(overrideDistance: Float) -> Bool
native func UsePreset()