REDNODE / GAME API

MeleeRumblingEvents

abstract classscriptedClass

extends MeleeEventsTransition › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 5 types

MeleeBlockEvents MeleeChargedHoldEvents MeleeEquippingEvents MeleeIdleEvents MeleePublicSafeEvents

Methods 4

public func GetIntensity() -> Stringscripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted