MeleeRumblingEvents
abstract classscriptedClass
extends MeleeEventsTransition › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 5 types
MeleeBlockEvents MeleeChargedHoldEvents MeleeEquippingEvents MeleeIdleEvents MeleePublicSafeEvents
Methods 4
public func GetIntensity() -> Stringscripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted