MeleeIdleEvents
classscriptedClass
extends MeleeRumblingEvents › MeleeEventsTransition › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 2
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func SetFlags(stateContext: ref<StateContext>)scripted