REDNODE / GAME API

MeleeEventsTransition

abstract classscriptedClass

extends MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 11 types

MeleeAttackGenericEvents MeleeBodySlamAttackEvents MeleeDashEvents MeleeDeflectEvents MeleeHoldEvents MeleeLeapEvents MeleeNotReadyEvents MeleeParriedEvents MeleeRumblingEvents MeleeTargetingEvents MeleeThrowReloadEvents

Methods 8

protected final func CheckThrowableCooldown(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func MeleeTransitionRemoveTriggerEffects(audioSystem: ref<AudioSystem>)scripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func TargetPrediction(targetPosition: Vector4, targetPuppet: ref<ScriptedPuppet>, deltaTime: Float, effectStrength: Float) -> Vector4scripted
protected final func ToggleWireVisualEffect(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, effectName: CName, b: Bool)scripted