MeleeDashEvents
classscriptedClass
extends MeleeEventsTransition › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 3
private final func Dash(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func DashToTarget(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted