REDNODE / GAME API

MeleeBodySlamAttackEvents

classscriptedClass

extends MeleeEventsTransition › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 14

NameTypeFlags
attackSpawnDelayFloatscriptedpublic
bumpCallbackref<CallbackHandle>scriptedpublic
bumpSFXCooldownFloatscriptedpublic
chargeStageInt32scriptedpublic
delayBetweenBumpSFXFloatscriptedpublic
effectref<EffectInstance>scriptedpublic
fullAttackIndexInt32scriptedpublic
nextAttackRefreshFloatscriptedpublic
playBumpSFXBoolscriptedpublic
speedModifierref<gameStatModifierData>scriptedpublic
staminaCostFloatscriptedpublic
stunModifierref<gameStatModifierData>scriptedpublic
timeToFullAttackFloatscriptedpublic
weakAttackIndexInt32scriptedpublic

Methods 17

protected final func AddSpeedModifier(scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func AddStunModifier(scriptInterface: ref<StateGameScriptInterface>)scripted
protected cb func OnBodySlamBump(value: Int32) -> Boolscripted
protected func OnDetach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitCommon(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func RemoveSpeedModifier(scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func RemoveStatModifiers(scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func RemoveStunModifier(scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func SetBodySlamAnimFeature(scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func SetChargeStage(scriptInterface: ref<StateGameScriptInterface>, chargeStage: Int32)scripted
protected final func SpawnBodySlamAttack(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, attackStage: Int32)scripted
protected final func UpdateChargeStage(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func UpdateEffectPosition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted