MeleeLeapEvents
classscriptedClass
extends MeleeEventsTransition › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
enableVaultFromLeapAttack | Bool | scriptedpublic |
exitingToMeleeStrongAttack | Bool | scriptedpublic |
isFinisher | Bool | scriptedpublic |
isTargetKnockedOver | Bool | scriptedpublic |
textLayerId | Uint32 | scriptedpublic |
Methods 9
private final func CalculateAdjustmentDuration(distance: Float) -> Floatscripted
private final func GetExitTime(scriptInterface: ref<StateGameScriptInterface>, leapDuration: Float) -> Floatscripted
private final func Leap(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func LeapToTarget(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitCommon(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToMeleeStrongAttack(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted