REDNODE / GAME API

MeleeLeapEvents

classscriptedClass

extends MeleeEventsTransition › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 5

NameTypeFlags
enableVaultFromLeapAttackBoolscriptedpublic
exitingToMeleeStrongAttackBoolscriptedpublic
isFinisherBoolscriptedpublic
isTargetKnockedOverBoolscriptedpublic
textLayerIdUint32scriptedpublic

Methods 9

private final func CalculateAdjustmentDuration(distance: Float) -> Floatscripted
private final func GetExitTime(scriptInterface: ref<StateGameScriptInterface>, leapDuration: Float) -> Floatscripted
private final func Leap(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func LeapToTarget(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitCommon(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToMeleeStrongAttack(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted