MeleeBlockEvents
classscriptedClass
extends MeleeRumblingEvents › MeleeEventsTransition › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
blockStatFlag | ref<gameStatModifierData> | scriptedpublic |
Methods 5
public func GetIntensity() -> Stringscripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func OnExitCommon(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted