REDNODE / GAME API

MeleeChargedHoldEvents

classscriptedClass

extends MeleeRumblingEvents › MeleeEventsTransition › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 2

NameTypeFlags
clearWeaponChargeBoolscriptedpublic
effectiveRangeModref<gameStatModifierData>scriptedpublic

Methods 9

private final func GetChargeValuePerSec(scriptInterface: ref<StateGameScriptInterface>) -> Floatscripted
public func GetIntensity() -> Stringscripted
private final func IsMonowireQuickhackChargedAttack(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func OnExitCommon(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToMeleeStrongAttack(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func UpdateEffectiveRange(scriptInterface: ref<StateGameScriptInterface>, effectiveRange: Float)scripted