LocomotionAirEvents
abstract classscriptedClass
extends LocomotionEventsTransition › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 14 types
AirHoverEvents AirThrustersEvents BodySlamJumpEvents ChargeJumpEvents CoolExitJumpEvents DodgeAirEvents DoubleJumpEvents FallEvents HoverJumpEvents JumpEvents LadderJumpEvents LocomotionAirLowGravityEvents SlideFallEvents SuperheroFallEvents
Properties 3
| Name | Type | Flags |
|---|---|---|
maxSuperheroFallHeight | Bool | scriptedpublic |
resetFallingParametersOnExit | Bool | scriptedpublic |
updateInputToggles | Bool | scriptedpublic |
Methods 10
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToDeathLand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToHardLand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToRegularLand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToSuperheroLand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToUnsecureFootingFall(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToVeryHardLand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted