ChargeJumpEvents
classscriptedClass
extends LocomotionAirEvents › LocomotionEventsTransition › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 8
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToBarbedWireKnockdown(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToKnockdown(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToVehicleKnockdown(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func SetChargeJumpParameters(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, inputHoldTime: Float)scripted
private final func UpdateChargeJumpStats(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, upwardsGravity: Float, downwardsGravity: Float, nameSuffix: script_ref<String>)scripted