REDNODE / GAME API

LocomotionEventsTransition

abstract classscriptedClass

extends LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 5 types

LocomotionAirEvents LocomotionBraindanceEvents LocomotionGroundEvents LocomotionSwimmingEvents LocomotionTakedownEvents

Properties 3

NameTypeFlags
activatedDestructionComponentBoolscriptedpublic
causeContactDestructionBoolscriptedpublic
ignoreBarbedWireBoolscriptedpublic

Methods 11

protected final func CleanupTriggerDestructionComponent(scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func ConsumeStaminaBasedOnLocomotionState(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnAttach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func RemoveOpticalCamoEffect(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, currentState: Int32, opt timeInState: Float)scripted
private final const func ResetGravityParametersForChargedJump(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func UpdateInputToggles(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, opt minTimeBeforeCrouch: Float, opt dontToggleCrouchOffOnSprint: Bool)scripted
protected final func UpdateInputToggles(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, minTimeBeforeCrouch: Float, dontToggleCrouchOffOnSprint: Bool, out toggledSprint: Bool, out toggledCrouch: Bool)scripted