REDNODE / GAME API

LocomotionGroundEvents

abstract classscriptedClass

extends LocomotionEventsTransition › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 25 types

AbstractLandEvents AimWalkEvents ClimbEvents ClimbLowGravityEvents CrouchEvents CrouchLowGravityEvents DodgeCrouchLowGravityEvents DodgeEvents DodgeLowGravityEvents FelledEvents ForceFreezeEvents ForceIdleEvents ForceWalkEvents IdleTier3Events IdleTier4Events IdleTier5Events LadderEvents PreCrouchLowGravityEvents SprintEvents SprintLowGravityEvents StandEvents StandLowGravityEvents StatusEffectEvents VaultEvents WorkspotEvents

Methods 2

public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted