LocomotionGroundEvents
abstract classscriptedClass
extends LocomotionEventsTransition › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 25 types
AbstractLandEvents AimWalkEvents ClimbEvents ClimbLowGravityEvents CrouchEvents CrouchLowGravityEvents DodgeCrouchLowGravityEvents DodgeEvents DodgeLowGravityEvents FelledEvents ForceFreezeEvents ForceIdleEvents ForceWalkEvents IdleTier3Events IdleTier4Events IdleTier5Events LadderEvents PreCrouchLowGravityEvents SprintEvents SprintLowGravityEvents StandEvents StandLowGravityEvents StatusEffectEvents VaultEvents WorkspotEvents
Methods 2
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted