AbstractLandEvents
abstract classscriptedClass
extends LocomotionGroundEvents › LocomotionEventsTransition › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 5 types
FailedLandingAbstractEvents RegularLandEvents RegularLandLowGravityEvents SuperheroLandEvents SuperheroLandRecoveryEvents
Properties 1
| Name | Type | Flags |
|---|---|---|
blockLandingStimBroadcasting | Bool | scriptedpublic |
Methods 4
protected final func BroadcastLandingStim(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, stimType: gamedataStimType)scripted
protected final func EvaluatePlayingLandingVFX(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted