SuperheroLandEvents
classscriptedClass
extends AbstractLandEvents › LocomotionGroundEvents › LocomotionEventsTransition › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
spawnedLandingAttack | Bool | scriptedpublic |
superheroFallTime | Float | scriptedpublic |
Methods 5
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func SpawmGroundSlamAoEAttack(scriptInterface: ref<StateGameScriptInterface>, record: TweakDBID, propagationRate: Float, rangeModifier: Float, height: Float, positionOffset: Vector4)scripted