REDNODE / GAME API

ClimbEvents

classscriptedClass

extends LocomotionGroundEvents › LocomotionEventsTransition › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 1 type

SwimmingClimbEvents

Properties 5

NameTypeFlags
climbedEntitywref<Entity>scriptedpublic
framesDelayingAnimStartInt32scriptedpublic
ikHandEventsarray<ref<IKTargetAddEvent>>scriptedpublic
playerCapsuleDimensionsVector4scriptedpublic
shouldIkHandsBoolscriptedpublic

Methods 8

private final func AddHandIK(scriptInterface: ref<StateGameScriptInterface>)scripted
private final func CreateIKConstraint(scriptInterface: ref<StateGameScriptInterface>, handData: HandIKDescriptionResult, refUpVector: Vector4, ikChainName: CName, climbedEntity: ref<Entity>)scripted
private final func GetClimbParameter(scriptInterface: ref<StateGameScriptInterface>) -> ref<ClimbParameters>scripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func RemoveHandIK(scriptInterface: ref<StateGameScriptInterface>)scripted