AirHoverEvents
classscriptedClass
extends LocomotionAirEvents › LocomotionEventsTransition › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 5
private final func AddUpwardsImpulse(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, verticalSpeed: Float)scripted
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func SetDeathFallHeight(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, verticalSpeed: Float)scripted