REDNODE / GAME API

HoverJumpEvents

classscriptedClass

extends LocomotionAirEvents › LocomotionEventsTransition › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 8

private final func AddUpwardsThrust(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, verticalImpulse: Float)scripted
private final func CleanUpOnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func SendHoverJumpStateToGraph(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, state: Int32)scripted
private final func UpdateHoverJumpStats(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, upwardsGravity: Float, downwardsGravity: Float, nameSuffix: script_ref<String>)scripted