GameplayConditionBase
abstract classscriptedClass
extends IScriptable › ISerializable
Extended by 6 types
GameplayCyberwareCondition GameplayFactCondition GameplayItemCondition GameplayPerkCondition GameplaySkillCondition GameplayStatCondition
Properties 1
| Name | Type | Flags |
|---|---|---|
entityID | EntityID | scriptedprotected |
Methods 4
public func Evaluate(requester: ref<GameObject>) -> Boolscripted
public func GetDescription(requester: ref<GameObject>) -> Conditionscripted
protected final func GetPlayer(requester: ref<GameObject>) -> ref<GameObject>scripted
public final func SetEntityID(id: EntityID)scripted