REDNODE / GAME API

GameplaySkillCondition

classscriptedClass

extends GameplayConditionBase › IScriptable › ISerializable

Properties 4

NameTypeFlags
difficultyEGameplayChallengeLevelscriptedprivatepersistent
requiredLevelInt32scriptedprivatepersistent
skillBonusTweakDBIDscriptedprivatepersistent
skillToCheckTweakDBIDscriptedprotectedpersistent

Methods 10

public func Evaluate(requester: ref<GameObject>) -> Boolscripted
private final func GetConditionDescription(gi: GameInstance) -> Stringscripted
public func GetDescription(requester: ref<GameObject>) -> Conditionscripted
public final func GetPlayerSkill(requester: ref<GameObject>) -> Int32scripted
public final func GetRequiredLevel(gi: GameInstance) -> Int32scripted
private final func GetStatBonusType() -> gamedataStatTypescripted
private final func GetStatType() -> gamedataStatTypescripted
private final func IsRequiredLevelSetup() -> Boolscripted
public final func SetProperties(sel_skill: EDeviceChallengeSkill, sel_difficulty: EGameplayChallengeLevel)scripted
public final func TrySetRequiredLevel(requiredLevel: Int32)scripted