GameplaySkillCondition
classscriptedClass
extends GameplayConditionBase › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
difficulty | EGameplayChallengeLevel | scriptedprivatepersistent |
requiredLevel | Int32 | scriptedprivatepersistent |
skillBonus | TweakDBID | scriptedprivatepersistent |
skillToCheck | TweakDBID | scriptedprotectedpersistent |
Methods 10
public func Evaluate(requester: ref<GameObject>) -> Boolscripted
private final func GetConditionDescription(gi: GameInstance) -> Stringscripted
public func GetDescription(requester: ref<GameObject>) -> Conditionscripted
public final func GetPlayerSkill(requester: ref<GameObject>) -> Int32scripted
public final func GetRequiredLevel(gi: GameInstance) -> Int32scripted
private final func GetStatBonusType() -> gamedataStatTypescripted
private final func GetStatType() -> gamedataStatTypescripted
private final func IsRequiredLevelSetup() -> Boolscripted
public final func SetProperties(sel_skill: EDeviceChallengeSkill, sel_difficulty: EGameplayChallengeLevel)scripted
public final func TrySetRequiredLevel(requiredLevel: Int32)scripted