GameplayCyberwareCondition
classscriptedClass
extends GameplayConditionBase › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
cyberwareToCheck | TweakDBID | scriptedpublic |
Methods 3
public func Evaluate(requester: ref<GameObject>) -> Boolscripted
private final func GetConditionDescription() -> Stringscripted
public func GetDescription(requester: ref<GameObject>) -> Conditionscripted