GameplayFactCondition
classscriptedClass
extends GameplayConditionBase › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
comparisonType | ECompareOp | scriptedpublic |
description | String | scriptedpublic |
factName | CName | scriptedpublic |
value | Int32 | scriptedpublic |
Methods 2
public func Evaluate(requester: ref<GameObject>) -> Boolscripted
public func GetDescription(requester: ref<GameObject>) -> Conditionscripted