GameplayStatCondition
classscriptedClass
extends GameplayConditionBase › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
difficulty | EGameplayChallengeLevel | scriptedprivate |
stat | EDeviceChallengeAttribute | scriptedprivate |
statToCheck | TweakDBID | scriptedprivate |
Methods 7
public func Evaluate(requester: ref<GameObject>) -> Boolscripted
private final func GetConditionDescription(gi: GameInstance) -> Stringscripted
public func GetDescription(requester: ref<GameObject>) -> Conditionscripted
public final func GetPlayerStat(requester: ref<GameObject>) -> Int32scripted
public final func GetRequiredLevel(gi: GameInstance) -> Int32scripted
private final func GetStatType() -> gamedataStatTypescripted
public final func SetProperties(sel_stat: EDeviceChallengeAttribute, sel_difficulty: EGameplayChallengeLevel)scripted