ExitingEvents
classscriptedClass
extends ExitingEventsBase › VehicleEventsTransition › VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 4 types
CombatExitingEvents CoolExitingEvents SlideExitingEvents SpeedExitingEvents
Properties 1
| Name | Type | Flags |
|---|---|---|
fromDriverCombat | Bool | scriptedpublic |
Methods 6
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public final func OnEnterFromDriverCombatFirearms(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public final func OnEnterFromDriverCombatMountedWeapons(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted