REDNODE / GAME API

ExitingEvents

classscriptedClass

extends ExitingEventsBase › VehicleEventsTransition › VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 4 types

CombatExitingEvents CoolExitingEvents SlideExitingEvents SpeedExitingEvents

Properties 1

NameTypeFlags
fromDriverCombatBoolscriptedpublic

Methods 6

protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public final func OnEnterFromDriverCombatFirearms(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public final func OnEnterFromDriverCombatMountedWeapons(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted