REDNODE / GAME API

VehicleEventsTransition

abstract classscriptedClass

extends VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 15 types

CombatEvents DriveEvents DriverCombatEvents EnteringCombatEvents EnteringEvents ExitEvents ExitingCombatEvents ExitingEventsBase GunnerEvents IdleEvents PassengerEvents SceneEvents SceneExitingCombatEvents SceneExitingEvents SwitchSeatsEvents

Properties 2

NameTypeFlags
cameraToggleHoldToResetTimeSecondsFloatscriptedprivate
isCameraTogglePressedBoolscriptedprotected

Methods 5

protected final func ExitWithTeleport(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, validUnmountDirection: vehicleUnmountPosition, opt moveVehicle: Bool, opt skipUnmount: Bool)scripted
protected final func HandleCameraInput(scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func HandleExitRequest(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted