ExitingEventsBase
classscriptedClass
extends VehicleEventsTransition › VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 2 types
Methods 3
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func StartExiting(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted