ImmediateExitWithForceEvents
classscriptedClass
extends ExitingEventsBase › VehicleEventsTransition › VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 2 types
Properties 3
| Name | Type | Flags |
|---|---|---|
bikeForce | StateResultVector | scriptedpublic |
exitForce | StateResultVector | scriptedpublic |
knockOverBike | ref<KnockOverBikeEvent> | scriptedpublic |
Methods 6
protected final func ApplyCounterForce(scriptInterface: ref<StateGameScriptInterface>, stateContext: ref<StateContext>)scripted
protected func ExitWorkspot(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, isInstant: Bool, opt isUpsidedown: Bool)scripted
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func Unmount(scriptInterface: ref<StateGameScriptInterface>, stateContext: ref<StateContext>)scripted