REDNODE / GAME API

ImmediateExitWithForceEvents

classscriptedClass

extends ExitingEventsBase › VehicleEventsTransition › VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 2 types

CollisionExitingEvents DeathExitingEvents

Properties 3

NameTypeFlags
bikeForceStateResultVectorscriptedpublic
exitForceStateResultVectorscriptedpublic
knockOverBikeref<KnockOverBikeEvent>scriptedpublic

Methods 6

protected final func ApplyCounterForce(scriptInterface: ref<StateGameScriptInterface>, stateContext: ref<StateContext>)scripted
protected func ExitWorkspot(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, isInstant: Bool, opt isUpsidedown: Bool)scripted
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func Unmount(scriptInterface: ref<StateGameScriptInterface>, stateContext: ref<StateContext>)scripted