IdleEvents
classscriptedClass
extends VehicleEventsTransition › VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 2
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func SetVehicleCombatType(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted