CoolExitingEvents
classscriptedClass
extends ExitingEvents › ExitingEventsBase › VehicleEventsTransition › VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 7
| Name | Type | Flags |
|---|---|---|
coolExitMagnitude | vehicleCoolExitImpulseLevel | scriptedpublic |
cwArmsEquipCompleted | Bool | scriptedpublic |
cwArmsEquipRequested | Bool | scriptedpublic |
exitMomentum | Vector4 | scriptedpublic |
vehicleInTPP | Bool | scriptedpublic |
vehicleInTPPCallback | ref<CallbackHandle> | scriptedpublic |
willEquipMeleeWeapon | Bool | scriptedpublic |
Methods 4
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected cb func OnVehicleInTPPChange(value: Bool) -> Boolscripted