REDNODE / GAME API

CoolExitingEvents

classscriptedClass

extends ExitingEvents › ExitingEventsBase › VehicleEventsTransition › VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 7

NameTypeFlags
coolExitMagnitudevehicleCoolExitImpulseLevelscriptedpublic
cwArmsEquipCompletedBoolscriptedpublic
cwArmsEquipRequestedBoolscriptedpublic
exitMomentumVector4scriptedpublic
vehicleInTPPBoolscriptedpublic
vehicleInTPPCallbackref<CallbackHandle>scriptedpublic
willEquipMeleeWeaponBoolscriptedpublic

Methods 4

protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected cb func OnVehicleInTPPChange(value: Bool) -> Boolscripted