ActivatedDeviceTrap
classscriptedClass
extends ActivatedDeviceTransfromAnim › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Extended by 3 types
ActivatedDeviceIndustrialArm ActivatedDeviceTrapDestruction BarbedWire
Properties 1
| Name | Type | Flags |
|---|---|---|
areaComponent | ref<TriggerComponent> | scriptedprotected |
Methods 10
protected final func Distract()scripted
protected final func DoAttack(attackRecord: TweakDBID)scripted
public final func GetEntitiesInArea() -> array<ref<Entity>>scripted
protected cb func OnActivateDevice(evt: ref<ActivateDevice>) -> Boolscripted
protected cb func OnAreaEnter(evt: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnTimerEvent(evt: ref<TimerEvent>) -> Boolscripted
protected func RefreshAnimation()scripted
protected func ResolveGameplayState()scripted