ActivatedDeviceIndustrialArm
classscriptedClass
extends ActivatedDeviceTrap › ActivatedDeviceTransfromAnim › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
loopAnimation | EIndustrialArmAnimations | scriptedpublic |
Methods 13
public const func DeterminGameplayRole() -> EGameplayRolescripted
protected cb func OnAreaEnter(evt: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnAreaExit(evt: ref<AreaExitedEvent>) -> Boolscripted
protected cb func OnIndustrialArmDamageEvent(evt: ref<IndustrialArmDamageEvent>) -> Boolscripted
protected cb func OnQuestSetIndustrialArmAnimationOverride(evt: ref<QuestSetIndustrialArmAnimationOverride>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func RefreshAnimation()scripted
protected func ResolveGameplayState()scripted
protected final func SendIndustrialArmAnimFeature(idleAnimNumber: Int32, isRotate: Bool, isDistraction: Bool, isPoke: Bool)scripted
protected final func SendIndustrialArmDamageEvent()scripted
protected func StartGlitching(glitchState: EGlitchState, opt intensity: Float)scripted
protected func StopGlitching()scripted