REDNODE / GAME API

DeviceBase

classnative name gameDeviceBasenative

extends GameObject › GameEntity › Entity › IScriptable › ISerializable

Extended by 1 type

Device

Properties 1

NameTypeFlags
isLogicReadyBooloverriding

Methods 9

public func ApplyAnimFeatureToReplicate(obj: ref<GameObject>, inputName: CName, value: ref<AnimFeature>)scripted
protected func ApplyReplicatedState(state: ref<DeviceReplicatedState>)scripted
native const func GetClientState() -> ref<DeviceReplicatedState>
public const func GetDeviceStateClass() -> CNamescripted
native func GetServerState() -> ref<DeviceReplicatedState>
protected func IncludeLightsInVisibilityBoundsScript() -> Boolscripted
protected func IsDeviceMovableScript() -> Boolscripted
native const func IsLogicReady() -> Bool
native func SetAudioResourceName()