DeviceBase
classnative name gameDeviceBasenative
extends GameObject › GameEntity › Entity › IScriptable › ISerializable
Extended by 1 type
Properties 1
| Name | Type | Flags |
|---|---|---|
isLogicReady | Bool | overriding |
Methods 9
public func ApplyAnimFeatureToReplicate(obj: ref<GameObject>, inputName: CName, value: ref<AnimFeature>)scripted
protected func ApplyReplicatedState(state: ref<DeviceReplicatedState>)scripted
native const func GetClientState() -> ref<DeviceReplicatedState>
public const func GetDeviceStateClass() -> CNamescripted
native func GetServerState() -> ref<DeviceReplicatedState>
protected func IncludeLightsInVisibilityBoundsScript() -> Boolscripted
protected func IsDeviceMovableScript() -> Boolscripted
native const func IsLogicReady() -> Bool
native func SetAudioResourceName()