ActivatedDeviceTrapDestruction
classscriptedClass
extends ActivatedDeviceTrap › ActivatedDeviceTransfromAnim › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 16
| Name | Type | Flags |
|---|---|---|
alreadyPlayedVFXComponents | array<CName> | scriptedprotected |
componentsToEnable | array<ref<IPlacedComponent>> | scriptedprotected |
componentsToEnableNames | array<CName> | scriptedprotected |
hideMeshes | array<ref<IPlacedComponent>> | scriptedprotected |
hideMeshNames | array<CName> | scriptedprotected |
hitColliderNames | array<CName> | scriptedprotected |
hitColliders | array<ref<IPlacedComponent>> | scriptedprotected |
hitCount | Int32 | scriptedprotected |
impulseVector | Vector4 | scriptedprotected |
lastEntityHit | wref<IScriptable> | scriptedprotected |
physicalMeshes | array<ref<PhysicalMeshComponent>> | scriptedprotected |
physicalMeshImpactVFX | array<FxResource> | scriptedprotected |
physicalMeshNames | array<CName> | scriptedprotected |
shouldCheckPhysicalCollisions | Bool | scriptedprotected |
timeToActivatePhysics | Float | scriptedprotected |
wasAttackPerformed | Bool | scriptedprotected |
Methods 14
protected final func ActivatePhysicalMeshes()scripted
protected final func EnableComponents()scripted
public final func GetLastEntityHit() -> wref<IScriptable>scripted
protected final func HideMeshes()scripted
protected final func HidePhysicalMeshes()scripted
protected cb func OnActivateDevice(evt: ref<ActivateDevice>) -> Boolscripted
protected cb func OnGameAttached() -> Boolscripted
protected cb func OnHit(evt: ref<gameHitEvent>) -> Boolscripted
protected cb func OnPhysicalCollisionEvent(evt: ref<PhysicalCollisionEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnTimerEvent(evt: ref<TimerEvent>) -> Boolscripted
protected cb func OnTrapPhysicsActivationEvent(evt: ref<TrapPhysicsActivationEvent>) -> Boolscripted
protected func RefreshAnimation()scripted