BarbedWire
classscriptedClass
extends ActivatedDeviceTrap › ActivatedDeviceTransfromAnim › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Methods 5
protected final func CanAttackActivator(activator: wref<GameObject>) -> Boolscripted
protected const func GetController() -> ref<BarbedWireController>scripted
public const func GetDevicePS() -> ref<BarbedWireControllerPS>scripted
protected cb func OnAreaEnter(evt: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted