worldMeshNode
native classnative
extends worldNode › ISerializable
Extended by 10 types
worldBakedDestructionNode worldClothMeshNode worldDecorationMeshNode worldDynamicMeshNode worldInstancedDestructibleMeshNode worldMirrorNode worldPrefabProxyMeshNode worldRotatingMeshNode worldStaticMeshNode worldWaterPatchNode
Properties 14
| Name | Type | Flags |
|---|---|---|
castLocalShadows | shadowsShadowCastingMode | overriding |
castRayTracedGlobalShadows | shadowsShadowCastingMode | overriding |
castRayTracedLocalShadows | shadowsShadowCastingMode | overriding |
castShadows | shadowsShadowCastingMode | overriding |
forceAutoHideDistance | Float | overriding |
lodLevelScales | Uint32 | overriding |
mesh | raRef<CMesh> | overriding |
meshAppearance | CName | overriding |
occluderAutohideDistanceScale | Uint8 | overriding |
occluderType | visWorldOccluderType | overriding |
removeFromRainMap | Bool | overriding |
renderSceneLayerMask | RenderSceneLayerMask | overriding |
version | Uint8 | overriding |
windImpulseEnabled | Bool | overriding |