REDNODE / GAME API

worldInstancedDestructibleMeshNode

native classnative

extends worldMeshNode › worldNode › ISerializable

Properties 23

NameTypeFlags
accumulateDamageBooloverriding
cookedInstanceTransformsworldTransformBufferoverriding
damageEnduranceFloatoverriding
damageThresholdFloatoverriding
enableSelfCollisionInAggregateBooloverriding
filterDataref<physicsFilterData>overriding
filterDataSourcephysicsFilterDataSourceoverriding
fracturingEffectraRef<worldEffect>overriding
idleEffectraRef<worldEffect>overriding
impulseToDamageFloatoverriding
instanceTransformsarray<Transform>overriding
isDestructibleBooloverriding
isPierceableBooloverriding
isWorkspotBooloverriding
simulationTypephysicsSimulationTypeoverriding
startInactiveBooloverriding
staticMeshraRef<CMesh>overriding
staticMeshAppearanceCNameoverriding
systemsToNotifyFlagsUint16overriding
turnDynamicOnImpulseBooloverriding
useAggregateBooloverriding
useMeshNavmeshSettingsBooloverriding