worldInstancedDestructibleMeshNode
native classnative
extends worldMeshNode › worldNode › ISerializable
Properties 23
| Name | Type | Flags |
|---|---|---|
accumulateDamage | Bool | overriding |
cookedInstanceTransforms | worldTransformBuffer | overriding |
damageEndurance | Float | overriding |
damageThreshold | Float | overriding |
enableSelfCollisionInAggregate | Bool | overriding |
filterData | ref<physicsFilterData> | overriding |
filterDataSource | physicsFilterDataSource | overriding |
fracturingEffect | raRef<worldEffect> | overriding |
idleEffect | raRef<worldEffect> | overriding |
impulseToDamage | Float | overriding |
instanceTransforms | array<Transform> | overriding |
isDestructible | Bool | overriding |
isPierceable | Bool | overriding |
isWorkspot | Bool | overriding |
navigationSetting | NavGenNavigationSetting | overriding |
simulationType | physicsSimulationType | overriding |
startInactive | Bool | overriding |
staticMesh | raRef<CMesh> | overriding |
staticMeshAppearance | CName | overriding |
systemsToNotifyFlags | Uint16 | overriding |
turnDynamicOnImpulse | Bool | overriding |
useAggregate | Bool | overriding |
useMeshNavmeshSettings | Bool | overriding |