CMesh
native classnative
extends resStreamedResource › CResource › ISerializable
Extended by 2 types
Properties 27
| Name | Type | Flags |
|---|---|---|
appearances | array<ref<meshMeshAppearance>> | overriding |
boneNames | array<CName> | overriding |
boneRigMatrices | array<Matrix> | overriding |
boneVertexEpsilons | array<Float> | overriding |
boundingBox | Box | overriding |
castGlobalShadowsCachedInCook | Bool | overriding |
castLocalShadowsCachedInCook | Bool | overriding |
castsRayTracedShadowsFromOriginalGeometry | Bool | overriding |
constrainAutoHideDistanceToTerrainHeightMap | Bool | overriding |
externalMaterials | array<raRef<IMaterial>> | overriding |
floatTrackNames | array<CName> | overriding |
forceLoadAllAppearances | Bool | overriding |
inplaceResources | array<rRef<CResource>> | overriding |
isPlayerShadowMesh | Bool | overriding |
isShadowMesh | Bool | overriding |
localMaterialBuffer | meshMeshMaterialBuffer | overriding |
localMaterialInstances | array<ref<CMaterialInstance>> | overriding |
lodBoneMask | array<Uint8> | overriding |
lodLevelInfo | array<Float> | overriding |
materialEntries | array<CMeshMaterialEntry> | overriding |
objectType | ERenderObjectType | overriding |
parameters | array<ref<meshMeshParameter>> | overriding |
preloadExternalMaterials | array<rRef<IMaterial>> | overriding |
preloadLocalMaterialInstances | array<ref<IMaterial>> | overriding |
renderResourceBlob | ref<IRenderResourceBlob> | overriding |
surfaceAreaPerAxis | Vector3 | overriding |
useRayTracingShadowLODBias | Bool | overriding |