REDNODE / GAME API

CMesh

native classnative

extends resStreamedResource › CResource › ISerializable

Extended by 2 types

CPhysicsDecorationResource MergedMesh

Properties 27

NameTypeFlags
appearancesarray<ref<meshMeshAppearance>>overriding
boneNamesarray<CName>overriding
boneRigMatricesarray<Matrix>overriding
boneVertexEpsilonsarray<Float>overriding
boundingBoxBoxoverriding
castGlobalShadowsCachedInCookBooloverriding
castLocalShadowsCachedInCookBooloverriding
castsRayTracedShadowsFromOriginalGeometryBooloverriding
constrainAutoHideDistanceToTerrainHeightMapBooloverriding
externalMaterialsarray<raRef<IMaterial>>overriding
floatTrackNamesarray<CName>overriding
forceLoadAllAppearancesBooloverriding
inplaceResourcesarray<rRef<CResource>>overriding
isPlayerShadowMeshBooloverriding
isShadowMeshBooloverriding
localMaterialBuffermeshMeshMaterialBufferoverriding
localMaterialInstancesarray<ref<CMaterialInstance>>overriding
lodBoneMaskarray<Uint8>overriding
lodLevelInfoarray<Float>overriding
materialEntriesarray<CMeshMaterialEntry>overriding
objectTypeERenderObjectTypeoverriding
parametersarray<ref<meshMeshParameter>>overriding
preloadExternalMaterialsarray<rRef<IMaterial>>overriding
preloadLocalMaterialInstancesarray<ref<IMaterial>>overriding
renderResourceBlobref<IRenderResourceBlob>overriding
surfaceAreaPerAxisVector3overriding
useRayTracingShadowLODBiasBooloverriding