REDNODE / GAME API

worldNode

native classnative

extends ISerializable

Extended by 51 types

MinimapDataNode PhysicalDestructionNode PhysicalFractureFieldNode worldAcousticPortalNode worldAcousticSectorNode worldAcousticZoneNode worldAIDirectorSpawnNode worldAreaShapeNode worldAudioTagNode worldBendedMeshNode worldCollisionNode worldCommunityRegistryNode worldCompiledCommunityAreaNode worldCompiledCrowdParkingSpaceNode worldCompiledSmartObjectsNode worldCrowdParkingSpaceNode worldCrowdPortalNode worldDistantGINode worldDistantLightsNode worldEffectNode worldEntityNode worldFoliageNode worldGeometryShapeNode worldGINode worldInstancedMeshNode worldInstancedOccluderNode worldInteriorMapNode worldMeshNode worldNavigationNode worldPhysicalTriggerAreaNode worldPopulationSpawnerNode worldPrefabNode worldReflectionProbeNode worldSceneRecordingContentObserverNode worldSmartObjectNode worldSocketNode worldStaticDecalNode worldStaticFogVolumeNode worldStaticGpsLocationEntranceMarkerNode worldStaticLightNode worldStaticOccluderMeshNode worldStaticParticleNode worldStaticQuestMarkerNode worldStaticSoundEmitterNode worldStaticStickerNode worldStaticVectorFieldNode worldTerrainCollisionNode worldTerrainMeshNode worldTrafficCollisionGroupNode worldTrafficCompiledNode worldTrafficPersistentNode

Properties 2

NameTypeFlags
isHostOnlyBooloverriding
isVisibleInGameBooloverriding