REDNODE / GAME API

worldStaticLightNode

native classnative

extends worldNode › ISerializable

Properties 52

NameTypeFlags
allowDistantLightBooloverriding
areaRectSideAFloatoverriding
areaRectSideBFloatoverriding
areaShapeEAreaLightShapeoverriding
areaTwoSidedBooloverriding
attenuationrendLightAttenuationoverriding
autoHideDistanceFloatoverriding
capsuleLengthFloatoverriding
clampAttenuationBooloverriding
colorColoroverriding
colorGroupSaturationUint8overriding
contactShadowsrendContactShadowRecieveroverriding
directionalBooloverriding
enableLocalShadowsBooloverriding
enableLocalShadowsForceStaticsOnlyBooloverriding
envColorGroupEEnvColorGroupoverriding
EVFloatoverriding
flickerrendSLightFlickeringoverriding
grouprendLightGroupoverriding
iesProfileraRef<CIESDataResource>overriding
innerAngleFloatoverriding
intensityFloatoverriding
lightChannelrendLightChanneloverriding
outerAngleFloatoverriding
pathTracingLightUsagerendEPathTracingLightUsageoverriding
pathTracingOverrideScaleGIBooloverriding
portalAngleCutoffUint8overriding
radiusFloatoverriding
rayTracedShadowsPlatformrendRayTracedShadowsPlatformoverriding
rayTracingContactShadowRangeFloatoverriding
rayTracingIntensityScaleFloatoverriding
rayTracingLightSourceRadiusFloatoverriding
roughnessBiasInt8overriding
rtxdiShadowStartingDistanceFloatoverriding
scaleEnvProbesUint8overriding
scaleGIUint8overriding
scaleVolFogUint8overriding
sceneDiffuseBooloverriding
sceneSpecularScaleUint8overriding
shadowAngleFloatoverriding
shadowFadeDistanceFloatoverriding
shadowFadeRangeFloatoverriding
shadowRadiusFloatoverriding
shadowSoftnessModeELightShadowSoftnessModeoverriding
softnessFloatoverriding
sourceRadiusFloatoverriding
spotCapsuleBooloverriding
temperatureFloatoverriding
typeELightTypeoverriding
unitELightUnitoverriding
useInParticlesBooloverriding
useInTransparentsBooloverriding