REDNODE / GAME API

worldBakedDestructionNode

native classnative

extends worldMeshNode › worldNode › ISerializable

Properties 19

NameTypeFlags
accumulateDamageBooloverriding
audioMetadataCNameoverriding
contactToDamageFloatoverriding
damageEnduranceFloatoverriding
damageThresholdFloatoverriding
destructionEffectraRef<worldEffect>overriding
disableCollidersOnTriggerBooloverriding
filterDataref<physicsFilterData>overriding
filterDataSourcephysicsFilterDataSourceoverriding
fractureFieldMaskphysicsFractureFieldTypeoverriding
frameRateFloatoverriding
impulseToDamageFloatoverriding
meshFracturedraRef<CMesh>overriding
meshFracturedAppearanceCNameoverriding
numFramesFloatoverriding
playOnlyOnceBooloverriding
restartOnTriggerBooloverriding
useMeshNavmeshSettingsBooloverriding