worldBakedDestructionNode
native classnative
extends worldMeshNode › worldNode › ISerializable
Properties 19
| Name | Type | Flags |
|---|---|---|
accumulateDamage | Bool | overriding |
audioMetadata | CName | overriding |
contactToDamage | Float | overriding |
damageEndurance | Float | overriding |
damageThreshold | Float | overriding |
destructionEffect | raRef<worldEffect> | overriding |
disableCollidersOnTrigger | Bool | overriding |
filterData | ref<physicsFilterData> | overriding |
filterDataSource | physicsFilterDataSource | overriding |
fractureFieldMask | physicsFractureFieldType | overriding |
frameRate | Float | overriding |
impulseToDamage | Float | overriding |
meshFractured | raRef<CMesh> | overriding |
meshFracturedAppearance | CName | overriding |
navigationSetting | NavGenNavigationSetting | overriding |
numFrames | Float | overriding |
playOnlyOnce | Bool | overriding |
restartOnTrigger | Bool | overriding |
useMeshNavmeshSettings | Bool | overriding |