REDNODE / GAME API

vehicleVisualCustomizationHotkeyController

classscriptedClass

extends GenericHotkeyController › gameuiNewPhoneRelatedHUDGameController › inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 21

NameTypeFlags
animationProxyref<inkAnimProxy>scriptedprivate
carColorSelectorTokenref<inkGameNotificationToken>scriptedprivate
cinematicCameraBoolscriptedprivate
cinematicCameraListenerref<CallbackHandle>scriptedprivate
combatStateCallbackref<CallbackHandle>scriptedprivate
currentCombatStategamePSMCombatscriptedprivate
delamainTaxiBoolscriptedprivate
delamainTaxiListenerref<CallbackHandle>scriptedprivate
drivingBoolscriptedprivate
factListenerUint32scriptedprivate
isInDefaultStateBoolscriptedprivate
mq057_done_factListenerUint32scriptedprivate
mq058_done_factListenerUint32scriptedprivate
mq058_playerFailedToOpenVVC_factListenerUint32scriptedprivate
mq058_update_applied_factListenerUint32scriptedprivate
phoneMenuActiveBoolscriptedprivate
phoneStateCallbackref<CallbackHandle>scriptedprivate
questMarkerinkImageRefscriptedprotected
sq024_done_factListenerUint32scriptedprivate
vehicleBBwref<IBlackboard>scriptedprivate
vehicleEnterListenerref<CallbackHandle>scriptedprivate

Methods 18

private final func GetPSMCombatState() -> gamePSMCombatscripted
protected func Initialize() -> Boolscripted
private final func InitializeCombatStateListener(val: Bool)scripted
private final func InitializeDialogueSystemListener(val: Bool)scripted
private final func InitializePhoneSystemListener(val: Bool)scripted
private final func InitializeQuestListener()scripted
protected func IsInDefaultState() -> Boolscripted
protected cb func OnAction(action: ListenerAction, consumer: ListenerActionConsumer) -> Boolscripted
private final func OnCinematicCameraChange(value: Bool)scripted
protected cb func OnCombatStateChanged(newState: Int32) -> Boolscripted
private final func OnDelamainTaxiChange(value: Bool)scripted
public final func OnFactChanged(value: Int32)scripted
protected cb func OnPhoneMenuStateChange(newState: Bool) -> Boolscripted
protected cb func OnPlayerAttach(player: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerEnteredVehicle(value: Int32) -> Boolscripted
protected func ResolveState()scripted
private final func SetHintController()scripted
protected func Uninitialize()scripted