vehicleVisualCustomizationHotkeyController
classscriptedClass
extends GenericHotkeyController › gameuiNewPhoneRelatedHUDGameController › inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 21
| Name | Type | Flags |
|---|---|---|
animationProxy | ref<inkAnimProxy> | scriptedprivate |
carColorSelectorToken | ref<inkGameNotificationToken> | scriptedprivate |
cinematicCamera | Bool | scriptedprivate |
cinematicCameraListener | ref<CallbackHandle> | scriptedprivate |
combatStateCallback | ref<CallbackHandle> | scriptedprivate |
currentCombatState | gamePSMCombat | scriptedprivate |
delamainTaxi | Bool | scriptedprivate |
delamainTaxiListener | ref<CallbackHandle> | scriptedprivate |
driving | Bool | scriptedprivate |
factListener | Uint32 | scriptedprivate |
isInDefaultState | Bool | scriptedprivate |
mq057_done_factListener | Uint32 | scriptedprivate |
mq058_done_factListener | Uint32 | scriptedprivate |
mq058_playerFailedToOpenVVC_factListener | Uint32 | scriptedprivate |
mq058_update_applied_factListener | Uint32 | scriptedprivate |
phoneMenuActive | Bool | scriptedprivate |
phoneStateCallback | ref<CallbackHandle> | scriptedprivate |
questMarker | inkImageRef | scriptedprotected |
sq024_done_factListener | Uint32 | scriptedprivate |
vehicleBB | wref<IBlackboard> | scriptedprivate |
vehicleEnterListener | ref<CallbackHandle> | scriptedprivate |
Methods 18
private final func GetPSMCombatState() -> gamePSMCombatscripted
protected func Initialize() -> Boolscripted
private final func InitializeCombatStateListener(val: Bool)scripted
private final func InitializeDialogueSystemListener(val: Bool)scripted
private final func InitializePhoneSystemListener(val: Bool)scripted
private final func InitializeQuestListener()scripted
protected func IsInDefaultState() -> Boolscripted
protected cb func OnAction(action: ListenerAction, consumer: ListenerActionConsumer) -> Boolscripted
private final func OnCinematicCameraChange(value: Bool)scripted
protected cb func OnCombatStateChanged(newState: Int32) -> Boolscripted
private final func OnDelamainTaxiChange(value: Bool)scripted
public final func OnFactChanged(value: Int32)scripted
protected cb func OnPhoneMenuStateChange(newState: Bool) -> Boolscripted
protected cb func OnPlayerAttach(player: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerEnteredVehicle(value: Int32) -> Boolscripted
protected func ResolveState()scripted
private final func SetHintController()scripted
protected func Uninitialize()scripted